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import pygame pygame.init() screen = pygame.display.set_mode((300, 400)) pygame.display.set_caption("Test") running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False screen.fill((0, 200, 200)) pygame.display.update() pygame.quit() #213

import pygame pygame.init() screen = pygame.display.set_mode((300, 400)) pygame.display.set_caption("Test") running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False screen.fill((0, 200, 200)) pygame.display.update() pygame.quit()

import pygame pygame.init() screen = pygame.display.set_mode((300, 400)) pygame.display.set_caption("Test") running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False screen.fill((0, 200, 200)) pygame.display.update() pygame.quit() #213

Triggered via issue February 13, 2026 18:07
Status Skipped
Total duration 2s
Artifacts

gemini-dispatch.yml

on: issue_comment
dispatch
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dispatch
debugger
debugger
invoke  /  invoke
invoke / invoke
review  /  review
review / review
triage  /  triage
triage / triage
triage  /  label
triage / label
fallthrough
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fallthrough
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