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137 lines (120 loc) · 3.77 KB
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<html>
<head>
<title>My first three.js app</title>
<style>
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<script src="js/three.js"></script>
<script src="js/OrbitControls.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
2000
);
var renderer = new THREE.WebGLRenderer();
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.BasicShadowMap;
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var animate = function() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
};
animate();
// adding controls
controls = new THREE.OrbitControls(camera, renderer.domElement);
// adding a simple cube
var geometry = new THREE.BoxGeometry(200, 100, 200);
// adding a list of materials for cube faces
var cubeMaterials = [
new THREE.MeshStandardMaterial({
color: 0xffffff,
wireframe: false,
side: THREE.DoubleSide
}),
new THREE.MeshStandardMaterial({
color: 0x00ffff,
wireframe: false,
side: THREE.DoubleSide
}),
new THREE.MeshStandardMaterial({
color: 0xff00ff,
wireframe: false,
side: THREE.DoubleSide
}),
new THREE.MeshStandardMaterial({
color: 0xffff00,
wireframe: false,
side: THREE.DoubleSide
}),
new THREE.MeshStandardMaterial({
color: 0x00ff00,
wireframe: false,
side: THREE.DoubleSide
}),
new THREE.MeshStandardMaterial({
color: 0xff0000,
wireframe: false,
side: THREE.DoubleSide
})
];
var cube = new THREE.Mesh(geometry, cubeMaterials);
cube.receiveShadow = true;
scene.add(cube);
// adding a simple cube
var geometry = new THREE.BoxGeometry(10, 10, 10);
var material = new THREE.MeshPhongMaterial({
color: 0xffffff,
wireframe: false
});
var cube = new THREE.Mesh(geometry, material);
cube.castShadow = true; //default is false
cube.receiveShadow = false; //default
scene.add(cube);
// move back camera
camera.position.z = 50;
var lightX = 50;
var lightY = 50;
var lightZ = 50;
var light = new THREE.PointLight(0xfffffff, 2, 500);
light.position.set(lightX, lightY, lightZ);
light.castShadow = true;
light.shadow.camera.near = 0.1;
light.shadow.camera.far = 500;
scene.add(light);
// adding a simple cube
var geometry = new THREE.BoxGeometry(10, 10, 10);
var material = new THREE.MeshPhongMaterial({
color: 0xffffff,
wireframe: false
});
var cube = new THREE.Mesh(geometry, material);
cube.position.x = lightX;
cube.position.y = lightY;
cube.position.z = lightZ;
scene.add(cube);
// //Create a plane that receives shadows (but does not cast them)
// var planeGeometry = new THREE.PlaneBufferGeometry(500, 500, 32, 32);
// var planeMaterial = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
// var plane = new THREE.Mesh(planeGeometry, planeMaterial);
// plane.receiveShadow = true;
// plane.rotation.x = 1.5 * Math.PI;
// plane.position.y = -15;
// scene.add(plane);
//Create a helper for the shadow camera (optional)
var helper = new THREE.CameraHelper(light.shadow.camera);
scene.add(helper);
</script>
</body>
</html>