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Description
What happened?
Based on what I have found so far, the default player camera model is positioned slightly to the right of the player center. Therefore when the player leans right, only a small part of their player model is visible and when the player leans left a large part of their player model is visible. This can create unfair gameplay advantages when a player leans to the right while behind cover giving them a clear line of sight while being largely concealed to others. And likewise leaning left proves to be a disadvantage.
While the simple solution is to disable lean with the newly fixed 'allowlean' dvar, it disables one of the core movement mechanics of Call of Duty PC titles. Even without lean, the minor camera offset will provide a similar advantage when players peak corners from the right vs the left because they will see the opposing player before they themselves can be seen. And likewise a disadvantage when peaking from the left.
T6 Video Demonstration:
Leaning Right
Leaning Left
T5 Video Demonstration:
Leaning Right
Leaning Left
Expected result
In Call of Duty 4: Modern Warfare the camera position is not off-center so when players lean right or left, there is little to no discrepancy between what the player can see vs what other players can see.
COD4 Video Demonstration:
Leaning Right
Leaning Left
Steps to reproduce
Lean in game
Affected game(s)
BO2 Multiplayer (T6MP), BO1 Multiplayer (T5MP)
Affected component(s)
Client (game)
Plutonium version
r4875
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