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T6MP dvar player_viewLockEnt can be set by clients leading to gameplay exploit #46

@crealte

Description

@crealte

What happened?

T6MP dvar player_viewLockEnt should not be modifiable by clients. This dvar should only be able to set by the server.

Expected result

Clients are able to modify player_viewLockEnt dvar and give themselves aimlock on targets causing gameplay exploit.

Steps to reproduce

player_viewLockEnt 1

Affected game(s)

BO2 Multiplayer (T6MP)

Affected component(s)

Client (game), Server (dedi)

Plutonium version

r4875

Relevant logs

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    bugSomething isn't workingcomponent: clientIssue related to the game clientcomponent: serverIssue related to the game servergame: T6Issue related to T6mode: MPIssue only affecting Multiplayer

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    Done

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