Using this issue as a checklist of things to do before/after branching off a 1.11 version of the manual: After: - [x] Update version numbers where necessary - [x] Disable mangling of method names to snake_case in API reference generator - [x] Remove mentions to Python versions older than 3.6 - [x] Update supported Python/platform versions on features.rst - [x] Remove notes relating to old macOS pre-10.9 versions - [ ] Rewrite C++ task and event examples to use lambdas - [ ] Remove mentions of Cg shaders - [ ] In fact, overhaul the whole shader section - [x] Update the collision solids table - [ ] Document InstancedNode - [ ] Document DepthBiasAttrib, mention deprecation of DepthOffsetAttrib - [x] log_filename_strftime - [x] Default platform list on Building Binaries page - [x] Mention texture-reload-num-threads etc. on async load page instead of loader-num-threads - [ ] Merge #71 (probably restructuring both PandAI and new Recast/Detour under a Pathfinding section) - [ ] Merge #104 - [ ] Update code samples to prefer property interfaces and snake_case - [x] Update deployment system pages to mention Android - [ ] Document async FSM methods
Using this issue as a checklist of things to do before/after branching off a 1.11 version of the manual:
After: