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State.cs
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92 lines (73 loc) · 2.36 KB
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void Main()
{
var coffeeMachine = new CoffeeMachine();
coffeeMachine.BrewCoffee();
coffeeMachine.PressPowerButton();
coffeeMachine.BrewCoffee();
coffeeMachine.BrewCoffee();
coffeeMachine.PressPowerButton();
coffeeMachine.BrewCoffee();
coffeeMachine.PressPowerButton();
coffeeMachine.BrewCoffee();
}
public partial class CoffeeMachine
{
public int CoffeeLevel { get; set; } = 1;
private State _state = new Off();
private void SetState(State state)
=> _state = state;
public void BrewCoffee()
=> _state.BrewCoffee(this);
public void PressPowerButton()
=> _state.PressPowerButton(this);
}
public partial class CoffeeMachine
{
private interface State
{
void BrewCoffee(CoffeeMachine coffeeMachine);
void PressPowerButton(CoffeeMachine coffeeMachine);
}
private class Off : State
{
public void BrewCoffee(CoffeeMachine coffeeMachine)
=> "/!\\ The coffee machine is not turned on".Dump(nameof(BrewCoffee));
public void PressPowerButton(CoffeeMachine coffeeMachine)
{
State state = coffeeMachine.CoffeeLevel == 0
? new NoCoffee()
: new Ready();
coffeeMachine.SetState(state);
"Coffee machine turned on".Dump(nameof(PressPowerButton));
}
}
private class Ready : State
{
public void BrewCoffee(CoffeeMachine coffeeMachine)
{
if (coffeeMachine.CoffeeLevel == 0)
{
coffeeMachine.SetState(new NoCoffee());
"/!\\ No more coffee".Dump(nameof(BrewCoffee));
return;
}
--coffeeMachine.CoffeeLevel;
"Brewing a cup of coffee ...".Dump(nameof(BrewCoffee));
}
public void PressPowerButton(CoffeeMachine coffeeMachine)
{
coffeeMachine.SetState(new Off());
"Shuting down".Dump(nameof(PressPowerButton));
}
}
private class NoCoffee : State
{
public void BrewCoffee(CoffeeMachine coffeeMachine)
=> "/!\\ You need to refill the machine in coffee".Dump(nameof(BrewCoffee));
public void PressPowerButton(CoffeeMachine coffeeMachine)
{
coffeeMachine.SetState(new Off());
"Shuting down".Dump(nameof(PressPowerButton));
}
}
}