Skip to content

[BUG] QRCode detection doesn't work on organization-managed Quest 3 #15

@Softelectro

Description

@Softelectro

Unity version

6000.0.60

Where does the issue occur?

  • In Unity Editor
  • In Quest builds

Description

We are currently developing an industrial application in which we would like to integrate QR code detection in order to attach descriptions to various objects.

QR code detection works perfectly on a unmanaged Meta Quest 3 headset. However, when the headsets are configured in Shared Mode and managed through Meta Horizon Management, QR code detection does not work at all.

Steps to reproduce

I compiled the project using Unity 6000.0 and installed it on several headsets to test the QRCodeDetection scene.

In this scene, the values QRCodeTrackingSupported, HasPermission, and QRCodeTrackingEnabled are active.

  • On the unmanaged headsets, visual markers appear correctly around the detected QR codes.
  • On the managed headsets, no visual markers appear.

Logs

no relevant error or/and warning detected on managed headset

Additional info

On the managed headsets, I installed the application in two different ways:

  • directly from Unity (Build And Run)
  • via the Meta for Work interface
    In both cases, the result is the same.

Additionally, on the managed headset, the other scenes in the application work normally.

Managed headsets have OS : V85
Unmanaged headsets have OS : V83.1034 and V2.1

All tests have been done with the experimental feature disable.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions