Before You Report
Version
1.1.5
Description
When items gets removed with the method Player::RemoveItem(ItemType, int); the inventory bugs itself
To Reproduce
int n = 2;
player.RemoveItem(ItemType.Coin, n);
ItemType randomShopItem = ItemType.GunAK;
if (!player.IsInventoryFull)
player.AddItem(randomShopItem);
else
Pickup.Create(randomShopItem, player.Position);
Expected Behavior
Shouldn't be bugging the inventory lol
Additional Information
just that the inventory doesn't work really easy to replicate
Before You Report
Version
1.1.5
Description
When items gets removed with the method Player::RemoveItem(ItemType, int); the inventory bugs itself
To Reproduce
Expected Behavior
Shouldn't be bugging the inventory lol
Additional Information
just that the inventory doesn't work really easy to replicate