Describe the bug
When using engineRequestModel on ped models, the skin textures become corrupted or mixed up.
Specifically, a ped sometimes receives textures from a different skin, seemingly at random.
This issue happens without any custom shaders or texture replacements applied manually.
As a result, peds appear with incorrect or unrelated clothing/skin textures, breaking visual consistency.
Steps to reproduce
Start MTA:SA with a clean resource (no shaders or custom textures).
Spawn one or more peds with custom skin IDs.
Call engineRequestModel(pedModelID) for those peds.
Observe the ped skins after the model is requested/loaded.
Notice that some peds randomly display textures belonging to other skins.
Version
1.6.0-9.23952.0
Additional context
No response
Relevant log output
Security Policy
Describe the bug
When using engineRequestModel on ped models, the skin textures become corrupted or mixed up.
Specifically, a ped sometimes receives textures from a different skin, seemingly at random.
This issue happens without any custom shaders or texture replacements applied manually.
As a result, peds appear with incorrect or unrelated clothing/skin textures, breaking visual consistency.
Steps to reproduce
Start MTA:SA with a clean resource (no shaders or custom textures).
Spawn one or more peds with custom skin IDs.
Call engineRequestModel(pedModelID) for those peds.
Observe the ped skins after the model is requested/loaded.
Notice that some peds randomly display textures belonging to other skins.
Version
1.6.0-9.23952.0
Additional context
No response
Relevant log output
Security Policy