Describe the bug
Simply put, resetVehicleComponentPosition changes the component positions to the original GTA model when the vehicle is streamed in ( if the upgrade was added to the vehicle before getting replaced with a mod), while if used for a streamed out vehicle it works fine and resets components to the modded model's original component position.
So i discovered this bug with resetVehicleComponentPosition after trying to make a tuneable truck, which requires me to use setComponentPosition to make the wheel upgrades work with this mod ( normal wheels are much wider and double, while upgrade wheels are tighter therefore i had to modify wheels component position (wheel_lf_dummy,wheel_lb_dummy,wheel_rb_dummy,wheel_rf_dummy) it more in ).
Steps to reproduce
1- Add a wheel upgrade to the truck before you load a mod on it, so with the default GTA model, , i'm using Linerunner
2- Replace the vehicle with the wheel upgrade with a mod using engineLoadDFF, engineReplaceModel
2- While the vehicle is streamedIn use resetVehicleComponentPosition to reset components such as wheel_lf_dummy,wheel_lb_dummy.
3- You will notice that the wheels has moved to the front like in this image. this is the issue
https://i.ibb.co/tYMYwkW/Capture.png
NOTE: if you use resetVehicleComponentPosition with onClientElementStreamOut it will reset the wheel position to where it should be ( meaning the actual mod's component positions )
Version
No response
Additional context
No response
Relevant log output
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Security Policy
Describe the bug
Simply put,
resetVehicleComponentPositionchanges the component positions to the original GTA model when the vehicle is streamed in ( if the upgrade was added to the vehicle before getting replaced with a mod), while if used for a streamed out vehicle it works fine and resets components to the modded model's original component position.So i discovered this bug with
resetVehicleComponentPositionafter trying to make a tuneable truck, which requires me to usesetComponentPositionto make the wheel upgrades work with this mod ( normal wheels are much wider and double, while upgrade wheels are tighter therefore i had to modify wheels component position (wheel_lf_dummy,wheel_lb_dummy,wheel_rb_dummy,wheel_rf_dummy) it more in ).Steps to reproduce
1- Add a wheel upgrade to the truck before you load a mod on it, so with the default GTA model, , i'm using Linerunner
2- Replace the vehicle with the wheel upgrade with a mod using
engineLoadDFF,engineReplaceModel2- While the vehicle is streamedIn use
resetVehicleComponentPositionto reset components such aswheel_lf_dummy,wheel_lb_dummy.3- You will notice that the wheels has moved to the front like in this image. this is the issue
https://i.ibb.co/tYMYwkW/Capture.png
NOTE: if you use
resetVehicleComponentPositionwithonClientElementStreamOutit will reset the wheel position to where it should be ( meaning the actual mod's component positions )Version
No response
Additional context
No response
Relevant log output
No response
Security Policy