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This repository was archived by the owner on Jul 16, 2020. It is now read-only.
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# Beam Interactivity C++ SDK
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The C++ Interactivity SDK supports client-side development with Beam Interactivity.
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If you'd like to checkout the [API documentation](https://dev.beam.pro/reference/interactive/cplusplus/index.html), feel free to
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take a look around. You can also take a peek at the [Xbox console sample](https://github.com/WatchBeam/interactive-sdk-cpp/Samples/Xbox) for a
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simple example of an end-to-end integration.
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## Release Notes
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Is there a feature missing that you'd like to see, or have you found a bug that you
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have a fix for? Do you have an idea or just interest in helping out in building the
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library? Let us know and we'd love to work with you. For a good starting point on where
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we are headed and feature ideas, take a look at our [requested features and bugs](https://github.com/WatchBeam/interactive-sdk-cpp/issues) or [backlog](https://github.com/WatchBeam/interactive-sdk-cpp/projects/1).
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we are headed and feature ideas, take a look at our [requested features and bugs](https://github.com/WatchBeam/interactive-sdk-cpp/issues) or [backlog](https://github.com/WatchBeam/interactive-sdk-cpp/backlog.md).
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Big or small we'd like to take your contributions to help improve the Beam Interactivity
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API for everyone.
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*[Beam](https://beam.pro/)
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*[Developer Site](https://dev.beam.pro/)
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*[Getting Started Guide](https://dev.beam.pro/reference/interactive/index.html#cpp_getting-started)
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
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