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private void LoadRegions(string name)
{
string worldPath = Path.Combine(Application.persistentDataPath, "Nbts", name, "region");
var regionManager = new AnvilRegionManager(worldPath, new ChunkCache());
int i = 0;
int blocksPerRegionAxis = 2; // Chunks in a region go from 0 to 31 but this is a test
ushort[][,,] allRegions = new ushort[regionManager.Count() * blocksPerRegionAxis * blocksPerRegionAxis][,,];
foreach (IRegion region in regionManager) {
for (int x = 0; x < blocksPerRegionAxis; x++)
{
for (int z = 0; z < blocksPerRegionAxis; z++) {
if (!region.ChunkExists(x, z)) {
Debug.Log($"Missing chunk at {x} - {z}");
continue;
} else {
Debug.Log("Chunk exists!!");
}
IChunk chunk = region.GetChunk(x, z);
if (chunk != null) {
Console.WriteLine($" Chunk at X: {chunk.X}, Z: {chunk.Z}");
allRegions[i * blocksPerRegionAxis + x * blocksPerRegionAxis + z] = CreateVoxelMapFromSubstrateBlocks(chunk.Blocks);
Debug.Log(allRegions[i * blocksPerRegionAxis + x * blocksPerRegionAxis + z]);
} else {
Debug.Log("HOW IS IT POSSIBLE?");
}
}
}
i += 1;
}
// more code...
}I get quite a few "HOW IS IT POSSIBLE?" in my logs :p I guess it fails to load the chunk? Are there minecraft versions that are not supported by the latest Substrate? Does Substrate work if the world uses the Conquest Reforged mod?
I tried a few different maps, none of them work. Here's a example of what I was trying to load: https://www.planetminecraft.com/project/gothic-german-castle-late-medieval/
I also tried to use AnvilWorld.Open(worldPath) (with a different worldPath), and it says that the loading of level.dat failed.
https://owengage.com/anvil/ this site manages to load the regions and display the world (although a lot of it is purple), and NBTExplorer does as well.
Thanks for any pointers you could give me.
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