Skip to content

pass WebGL context to functions rather than relying on var gl #2

@Jonplussed

Description

@Jonplussed

I noticed the generated code relies upon a required global var gl to supply the WebGL context to the generated functions. What do you think about a change to the parser than instead adds an initial argument allowing gl to be passed as an argument?

While this would be cumbersome initially, this could allow the higher-level functions that rely on the generated code to operate in some sort of WebGL monad that could supply the context automatically, keeping a similar same interface while retaining functional purity.

If this is a direction you see your library going, I'd be happy to attempt a patch.

Thanks!

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions