@@ -13,31 +13,28 @@ It *works* for NPC and Player character sheets.
1313
1414## This is the current state of the exporter
1515* This might not always be up to date with the latest commit/release.*
16-
17- ---
18-
1916```
20- ### Eavar
17+ ### Eavar (CR 1)
2118**XP 0**
22- ng med Aasimar
19+ Aasimar Shaman 6
20+ NG Medium Outsider (Native, Human)
2321**Init** 7; Senses Darkvision 60 feet; Perception 15;
2422**Aura** {}
2523
2624#### DEFENSE
2725**AC** 13, touch 11, flat-footed 12
2826**hp** 45 (6d8+12)
2927**Fort** 4, **Ref** 3, **Will** 9
30- **DR** ; **Immune** {}; **SR** 0
28+ **DR** NULL ; **Immune** {}; **SR** 0
3129**Weaknesses** {}
3230
3331#### OFFENSE
3432**Speed** 30 ft., fly 0 ft. (average), swim 0 ft., climb 0 ft., burrow 0 ft.
3533**Melee** Dagger +2 (1d4-2)
36- **Ranged**
34+ **Ranged** NULL
3735**Space** 5 ft.; **Reach** 5 ft.
38- **Special Attacks**
39- **Spell-Like Abilities** (CL 6th)
40-
36+ **Special Attacks** NULL
37+ **Spell-Like Abilities** (CL 6th) NULL
4138**Spells Known** (CL 6th)
42390 (at will) - Detect Magic, Guidance, Read Magic, Stabilize, Resistance
43401st (0/day) - Bless, Obscuring Mist, Protection from Evil, Protection from Good, Protection from Law, Protection from Chaos, Color Spray, Barbed Chains, Burning Hands, Cure Light Wounds, Detect Evil, Entangle, Unbreakable Heart
@@ -53,68 +50,6 @@ ng med Aasimar
5350**Gear** Leather Armor, Kette mit religiösem Symbol, Dagger, Tome of Strahd
5451```
5552
56- ### Eavar
57- ** XP 0**
58-
59- ng med Aasimar
60-
61- ** Init** 7; Senses Darkvision 60 feet; Perception 15;
62-
63- ** Aura** {}
64-
65-
66- #### DEFENSE
67- ** AC** 13, touch 11, flat-footed 12
68-
69- ** hp** 45 (6d8+12)
70-
71- ** Fort** 4, ** Ref** 3, ** Will** 9
72-
73- ** DR** ; ** Immune** {}; ** SR** 0
74-
75- ** Weaknesses** {}
76-
77-
78- #### OFFENSE
79- ** Speed** 30 ft., fly 0 ft. (average), swim 0 ft., climb 0 ft., burrow 0 ft.
80-
81- ** Melee** Dagger +2 (1d4-2)
82-
83- ** Ranged**
84-
85- ** Space** 5 ft.; ** Reach** 5 ft.
86-
87- ** Special Attacks**
88-
89- ** Spell-Like Abilities** (CL 6th)
90-
91-
92- ** Spells Known** (CL 6th)
93-
94- 0 (at will) - Detect Magic, Guidance, Read Magic, Stabilize, Resistance
95-
96- 1st (0/day) - Bless, Obscuring Mist, Protection from Evil, Protection from Good, Protection from Law, Protection from Chaos, Color Spray, Barbed Chains, Burning Hands, Cure Light Wounds, Detect Evil, Entangle, Unbreakable Heart
97-
98- 2nd (0/day) - Barkskin, Restoration, Lesser, Spiritual Weapon, False Life, Owl's Wisdom, Hold Person, Shared Sacrifice, Life Pact, Sickening Entanglement, Resist Energy
99-
100- 3rd (0/day) - Nauseating Trail, Call Lightning, Bestow Curse, Clairaudience/Clairvoyance, Dispel Magic, Fly, Font of Spirit Magic, Magic Circle against Evil, Magic Vestment, Sleet Storm, Stinking Cloud, Stone Shape, Trial of Fire and Acid, Wind Wall, Remove Curse, Remove Disease, Fireball (via Flame Spirit)
101-
102-
103- #### STATISTICS
104- ** Str** 7, ** Dex** 13, ** Con** 14, ** Int** 10, ** Wis** 16, ** Cha** 12
105-
106- ** Base Atk** 4; ** CMB** 2; ** CMD** 13
107-
108- ** Feats** Divine Protection, Improved Initiative, Sacred Geometry, Extend Spell (Metamagic) SG, Maximize Spell (Metamagic) SG
109-
110- ** Skills** Acrobatics +1, Appraise +0, Artistry +0, Bluff +2, Climb -2, Craft +0, Diplomacy +13, Disable Device +1, Disguise +2, Escape Artist +1, Fly +8, Handle Animal +6, Heal +4, Intimidate +2, Knowledge Arcana +3, Knowledge Dungeoneering +0, Knowledge Engineering +6, Knowledge Geography +1, Knowledge History +1, Knowledge Local +0, Knowledge Nature +6, Knowledge Nobility +1, Knowledge Planes +0, Knowledge Religion +5, Linguistics +2, Lore +0, Perception +15, Perform +2, Profession +4, Ride +1, Sense Motive +4, Sleight of Hand +1, Spellcraft +8, Stealth +1, Survival +4, Swim -2, Use Magic Device +2
111-
112- ** Languages** celestial, common
113-
114- ** Gear** Leather Armor, Kette mit religiösem Symbol, Dagger, Tome of Strahd
115-
116- ---
117-
11853## Changelog
11954Attention this is an alpha release.
12055
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