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README.md

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@@ -13,31 +13,28 @@ It *works* for NPC and Player character sheets.
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## This is the current state of the exporter
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*This might not always be up to date with the latest commit/release.*
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---
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```
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### Eavar
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### Eavar (CR 1)
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**XP 0**
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ng med Aasimar
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Aasimar Shaman 6
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NG Medium Outsider (Native, Human)
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**Init** 7; Senses Darkvision 60 feet; Perception 15;
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**Aura** {}
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#### DEFENSE
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**AC** 13, touch 11, flat-footed 12
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**hp** 45 (6d8+12)
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**Fort** 4, **Ref** 3, **Will** 9
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**DR** ; **Immune** {}; **SR** 0
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**DR** NULL; **Immune** {}; **SR** 0
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**Weaknesses** {}
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#### OFFENSE
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**Speed** 30 ft., fly 0 ft. (average), swim 0 ft., climb 0 ft., burrow 0 ft.
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**Melee** Dagger +2 (1d4-2)
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**Ranged**
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**Ranged** NULL
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**Space** 5 ft.; **Reach** 5 ft.
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**Special Attacks**
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**Spell-Like Abilities** (CL 6th)
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**Special Attacks** NULL
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**Spell-Like Abilities** (CL 6th) NULL
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**Spells Known** (CL 6th)
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0 (at will) - Detect Magic, Guidance, Read Magic, Stabilize, Resistance
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1st (0/day) - Bless, Obscuring Mist, Protection from Evil, Protection from Good, Protection from Law, Protection from Chaos, Color Spray, Barbed Chains, Burning Hands, Cure Light Wounds, Detect Evil, Entangle, Unbreakable Heart
@@ -53,68 +50,6 @@ ng med Aasimar
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**Gear** Leather Armor, Kette mit religiösem Symbol, Dagger, Tome of Strahd
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```
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### Eavar
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**XP 0**
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ng med Aasimar
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**Init** 7; Senses Darkvision 60 feet; Perception 15;
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**Aura** {}
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#### DEFENSE
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**AC** 13, touch 11, flat-footed 12
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**hp** 45 (6d8+12)
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**Fort** 4, **Ref** 3, **Will** 9
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**DR** ; **Immune** {}; **SR** 0
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**Weaknesses** {}
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#### OFFENSE
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**Speed** 30 ft., fly 0 ft. (average), swim 0 ft., climb 0 ft., burrow 0 ft.
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**Melee** Dagger +2 (1d4-2)
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**Ranged**
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**Space** 5 ft.; **Reach** 5 ft.
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**Special Attacks**
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**Spell-Like Abilities** (CL 6th)
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**Spells Known** (CL 6th)
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0 (at will) - Detect Magic, Guidance, Read Magic, Stabilize, Resistance
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1st (0/day) - Bless, Obscuring Mist, Protection from Evil, Protection from Good, Protection from Law, Protection from Chaos, Color Spray, Barbed Chains, Burning Hands, Cure Light Wounds, Detect Evil, Entangle, Unbreakable Heart
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2nd (0/day) - Barkskin, Restoration, Lesser, Spiritual Weapon, False Life, Owl's Wisdom, Hold Person, Shared Sacrifice, Life Pact, Sickening Entanglement, Resist Energy
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3rd (0/day) - Nauseating Trail, Call Lightning, Bestow Curse, Clairaudience/Clairvoyance, Dispel Magic, Fly, Font of Spirit Magic, Magic Circle against Evil, Magic Vestment, Sleet Storm, Stinking Cloud, Stone Shape, Trial of Fire and Acid, Wind Wall, Remove Curse, Remove Disease, Fireball (via Flame Spirit)
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#### STATISTICS
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**Str** 7, **Dex** 13, **Con** 14, **Int** 10, **Wis** 16, **Cha** 12
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**Base Atk** 4; **CMB** 2; **CMD** 13
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**Feats** Divine Protection, Improved Initiative, Sacred Geometry, Extend Spell (Metamagic) SG, Maximize Spell (Metamagic) SG
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**Skills** Acrobatics +1, Appraise +0, Artistry +0, Bluff +2, Climb -2, Craft +0, Diplomacy +13, Disable Device +1, Disguise +2, Escape Artist +1, Fly +8, Handle Animal +6, Heal +4, Intimidate +2, Knowledge Arcana +3, Knowledge Dungeoneering +0, Knowledge Engineering +6, Knowledge Geography +1, Knowledge History +1, Knowledge Local +0, Knowledge Nature +6, Knowledge Nobility +1, Knowledge Planes +0, Knowledge Religion +5, Linguistics +2, Lore +0, Perception +15, Perform +2, Profession +4, Ride +1, Sense Motive +4, Sleight of Hand +1, Spellcraft +8, Stealth +1, Survival +4, Swim -2, Use Magic Device +2
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**Languages** celestial, common
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**Gear** Leather Armor, Kette mit religiösem Symbol, Dagger, Tome of Strahd
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---
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## Changelog
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Attention this is an alpha release.
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