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| 1 | +package com.lambda.graphics.buffer |
| 2 | + |
| 3 | +import org.lwjgl.opengl.GL45C.* |
| 4 | +import java.nio.ByteBuffer |
| 5 | + |
| 6 | +// NOT TESTED |
| 7 | +class PixelBuffer( |
| 8 | + width: Int, |
| 9 | + height: Int |
| 10 | +) { |
| 11 | + private val pboIds = IntArray(2) { 0 } |
| 12 | + private var index = 0 |
| 13 | + |
| 14 | + fun upload(data: ByteBuffer, block: () -> Unit) { |
| 15 | + // Bind the current PBO for writing |
| 16 | + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pboIds[index]) |
| 17 | + |
| 18 | + // Map the buffer and copy data into it |
| 19 | + val bufferData = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY) as ByteBuffer |
| 20 | + bufferData.put(data) |
| 21 | + glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER) |
| 22 | + |
| 23 | + // Process the data |
| 24 | + block() |
| 25 | + |
| 26 | + // Unbind the buffer |
| 27 | + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0) |
| 28 | + |
| 29 | + // Switch to the other PBO |
| 30 | + index = (index + 1) % 2 |
| 31 | + } |
| 32 | + |
| 33 | + fun download(): ByteBuffer { |
| 34 | + // Bind the current PBO for reading |
| 35 | + glBindBuffer(GL_PIXEL_PACK_BUFFER, pboIds[index]) |
| 36 | + |
| 37 | + // Map the buffer and copy data from it |
| 38 | + val bufferData = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY) as ByteBuffer |
| 39 | + val data = bufferData.slice() |
| 40 | + |
| 41 | + // Unbind the buffer |
| 42 | + glUnmapBuffer(GL_PIXEL_PACK_BUFFER) |
| 43 | + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0) |
| 44 | + |
| 45 | + return data |
| 46 | + } |
| 47 | + |
| 48 | + fun finalize() { |
| 49 | + // Delete the PBOs |
| 50 | + glDeleteBuffers(pboIds) |
| 51 | + } |
| 52 | + |
| 53 | + init { |
| 54 | + // Generate the PBOs |
| 55 | + glGenBuffers(pboIds) |
| 56 | + |
| 57 | + // Fill the buffers with null data to allocate the memory spaces |
| 58 | + glBindBuffer(GL_PIXEL_PACK_BUFFER, pboIds[0]) |
| 59 | + glBufferData(GL_PIXEL_PACK_BUFFER, width * height * 4L, GL_DYNAMIC_READ) |
| 60 | + glBindBuffer(GL_PIXEL_PACK_BUFFER, pboIds[1]) |
| 61 | + glBufferData(GL_PIXEL_PACK_BUFFER, width * height * 4L, GL_DYNAMIC_READ) |
| 62 | + |
| 63 | + // Unbind the buffer |
| 64 | + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0) |
| 65 | + } |
| 66 | +} |
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