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Copy file name to clipboardExpand all lines: common/src/main/kotlin/com/lambda/config/groups/BreakSettings.kt
+5-5Lines changed: 5 additions & 5 deletions
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@@ -27,11 +27,11 @@ class BreakSettings(
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priority:Priority = 0,
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vis: () ->Boolean = { true }
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) : BreakConfig(priority) {
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overrideval breakMode by c.setting("Break Mode", BreakMode.Vanilla) { vis() }
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overrideval breakMode by c.setting("Break Mode", BreakMode.Packet) { vis() }
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overrideval unsafeCancels by c.setting("Unsafe Cancels", true, "Allows cancelling block breaking even if the server might continue breaking sever side, potentially causing unexpected state changes") { vis() }
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overrideval breakThreshold by c.setting("Break Threshold", 1.0f, 0.1f..1.0f, 0.02f, "The break amount at which the block is considered broken") { vis() }
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overrideval doubleBreak by c.setting("Double Break", false, "Allows breaking two blocks at once") { vis() }
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overrideval breakDelay by c.setting("Break Delay", 5, 0..5, 1, "The delay between breaking blocks", " ticks") { vis() }
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overrideval breakThreshold by c.setting("Break Threshold", 0.7f, 0.1f..1.0f, 0.02f, "The break amount at which the block is considered broken") { vis() }
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overrideval doubleBreak by c.setting("Double Break", true, "Allows breaking two blocks at once") { vis() }
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overrideval breakDelay by c.setting("Break Delay", 0, 0..5, 1, "The delay between breaking blocks", " ticks") { vis() }
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overrideval sequenceMode by c.setting("Break Sequence Mode", BuildConfig.InteractSequenceMode.PostMovement, "The sub-tick timing at which break actions are performed", vis)
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overrideval swing by c.setting("Swing Mode", SwingMode.Constant, "The times at which to swing the players hand") { vis() }
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overrideval swingType by c.setting("Break Swing Type", BuildConfig.SwingType.Vanilla, "The style of swing") { vis() && swing !=SwingMode.None }
@@ -41,7 +41,7 @@ class BreakSettings(
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overrideval rotateForBreak by c.setting("Rotate For Break", true, "Rotate towards block while breaking") { vis() }
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overrideval ignoredBlocks by c.setting("Ignored Blocks", allSigns, "Blocks that wont be broken") { vis() }
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overrideval breakConfirmation by c.setting("Break Confirmation", BreakConfirmationMode.BreakThenAwait, "The style of confirmation used when breaking") { vis() }
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overrideval maxPendingBreaks by c.setting("Max Pending Breaks", 5, 1..30, 1, "The maximum amount of pending breaks") { vis() }
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overrideval maxPendingBreaks by c.setting("Max Pending Breaks", 15, 1..30, 1, "The maximum amount of pending breaks") { vis() }
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overrideval instantBreaksPerTick by c.setting("Instant Breaks Per Tick", 5, 1..30, 1, "Maximum instant block breaks per tick") { vis() }
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overrideval breakWeakBlocks by c.setting("Break Weak Blocks", false, "Break blocks that dont have structural integrity (e.g: grass)") { vis() }
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overrideval forceSilkTouch by c.setting("Force Silk Touch", false, "Force silk touch when breaking blocks") { vis() }
Copy file name to clipboardExpand all lines: common/src/main/kotlin/com/lambda/config/groups/BuildSettings.kt
+2-2Lines changed: 2 additions & 2 deletions
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@@ -35,13 +35,13 @@ class BuildSettings(
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overrideval pathing by c.setting("Pathing", true, "Path to blocks") { vis() && page ==Page.General }
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overrideval stayInRange by c.setting("Stay In Range", true, "Stay in range of blocks") { vis() && page ==Page.General&& pathing }
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overrideval collectDrops by c.setting("Collect All Drops", false, "Collect all drops when breaking blocks") { vis() && page ==Page.General }
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overrideval maxPendingInteractions by c.setting("Max Pending Interactions", 10, 1..30, 1, "Dont wait for this many interactions for the server response") { vis() && page ==Page.General }
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overrideval maxPendingInteractions by c.setting("Max Pending Interactions", 20, 1..30, 1, "Dont wait for this many interactions for the server response") { vis() && page ==Page.General }
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