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fix item frames going invisible with esp enabled. Also includes new things like the blocks endermen are holding, extending piston heads, paintings, etc.
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3 files changed

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package com.lambda.mixin.render;
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import com.lambda.graphics.outline.OutlineCapturingQueue;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.command.OrderedRenderCommandQueue;
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import net.minecraft.client.render.entity.ItemFrameEntityRenderer;
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import net.minecraft.client.render.model.BlockStateModel;
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import net.minecraft.client.util.math.MatrixStack;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
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import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
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@Mixin(ItemFrameEntityRenderer.class)
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public class ItemFrameEntityRendererMixin {
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@WrapOperation(method = "render(Lnet/minecraft/client/render/entity/state/ItemFrameEntityRenderState;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/command/OrderedRenderCommandQueue;Lnet/minecraft/client/render/state/CameraRenderState;)V", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/command/OrderedRenderCommandQueue;submitBlockStateModel(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/RenderLayer;Lnet/minecraft/client/render/model/BlockStateModel;FFFIII)V"))
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private void captureItemFrameModel(OrderedRenderCommandQueue queue, MatrixStack matrices, RenderLayer renderLayer, BlockStateModel model, float r, float g, float b, int light, int overlay, int outlineColor, Operation<Void> original) {
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if (queue instanceof OutlineCapturingQueue lambdaQueue) {
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lambdaQueue.captureItemFrameModel(matrices, renderLayer, model, r, g, b, light, overlay, outlineColor);
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} else original.call(queue, matrices, renderLayer, model, r, g, b, light, overlay, outlineColor);
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}
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}

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