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DynamicTranslation.js
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712 lines (618 loc) · 27.5 KB
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//=============================================================================
// DynamicTranslation.js
//=============================================================================
/*:
* @plugindesc 動態翻譯系統 - 支援 mtool 工具的 key-value 翻譯檔案格式
* @author Supernova
*
* @param Default Language
* @desc 預設語言代碼 (例如: zh, en, ja)
* @default zh
*
* @param Translation Path
* @desc 翻譯檔案路徑 (相對於遊戲根目錄)
* @default translations/
*
* @param Auto Detect Translations
* @desc 是否自動偵測並載入所有可用的翻譯檔案
* @type boolean
* @default true
*
* @help
* ============================================================================
* 動態翻譯系統 - 支援 mtool 工具格式
* ============================================================================
*
* 此外掛支援從 mtool 工具生成的 key-value 格式翻譯檔案。
* 可以在遊戲運行時動態載入翻譯檔案並即時切換語言。
*
* 翻譯檔案結構:
* translations/
* ├── zh.json (中文翻譯)
* ├── en.json (英文翻譯)
* └── ja.json (日文翻譯)
*
* 翻譯檔案格式 (mtool 工具生成的格式):
* {
* "原文文字1": "譯文文字1",
* "原文文字2": "譯文文字2",
* "等級": "Level",
* "HP": "HP",
* "MP": "MP",
* "攻擊": "Attack",
* "防禦": "Defense",
* "物品": "Item",
* "技能": "Skill",
* "裝備": "Equip",
* "儲存": "Save",
* "載入": "Load",
* "選項": "Options",
* "結束遊戲": "Exit Game",
* "新遊戲": "New Game",
* "繼續": "Continue",
* "取消": "Cancel",
* "買入": "Buy",
* "賣出": "Sell",
* "要儲存這個檔案嗎?": "Save this file?",
* "要載入這個檔案嗎?": "Load this file?",
* "%1 出現了!": "%1 appeared!",
* "%1 先發制人!": "%1 got the preemptive strike!",
* "%1 受到了 %2 點傷害!": "%1 took %2 damage!",
* "得到了 %1 %2!": "Gained %1 %2!",
* "得到了 %1 枚金幣!": "Gained %1 gold!"
* }
*
* 使用方法:
* 1. 使用 mtool 工具生成翻譯檔案並放在 translations/ 目錄中
* 2. 系統會自動載入所有可用的翻譯檔案
* 3. 在選項選單中選擇語言,或使用腳本呼叫切換語言
* 4. 所有介面文字會自動更新為新語言
*
* 腳本呼叫:
* TranslationManager.setLanguage('en'); // 切換到英文
* TranslationManager.getCurrentLanguage(); // 取得當前語言
* TranslationManager.getAvailableLanguages(); // 取得可用語言列表
*
* 外掛命令:
* SetLanguage en // 切換到英文
* SetLanguage zh // 切換到中文
*
* ============================================================================
*/
(function () {
'use strict';
// 外掛參數
var parameters = PluginManager.parameters('DynamicTranslation');
var defaultLanguage = parameters['Default Language'] || 'zh';
var translationPath = parameters['Translation Path'] || 'translations/';
var autoDetectTranslations = parameters['Auto Detect Translations'] === 'true';
var translationMode = parameters['Translation Mode'] || 'simple'; // simple, full
// TranslationManager 類別 - 支援 mtool 工具的 key-value 格式
var TranslationManager = function () {
this._currentLanguage = defaultLanguage;
this._translations = {}; // key-value 格式的翻譯字典
this._originalTexts = {}; // 記錄原文的映射
this._isInitialized = false;
this._refreshCallbacks = [];
this._availableLanguages = [];
this._enableSubstringExtraction = translationMode === 'full';
};
// 初始化翻譯管理器
TranslationManager.prototype.initialize = function () {
if (this._isInitialized) return;
this._buildOriginalTextMapping();
if (autoDetectTranslations) {
this._detectAvailableLanguages();
} else {
this._availableLanguages = [defaultLanguage];
this.loadLanguage(defaultLanguage, function () {
this._isInitialized = true;
this._applyTranslations();
}.bind(this));
}
};
// 建立原文對映(從 TextManager 和系統資料建立)
TranslationManager.prototype._buildOriginalTextMapping = function () {
this._originalTexts = {};
// 從 $dataSystem.terms 建立原文對映
if ($dataSystem && $dataSystem.terms) {
var terms = $dataSystem.terms;
for (var category in terms) {
if (terms.hasOwnProperty(category)) {
for (var id in terms[category]) {
if (terms[category].hasOwnProperty(id)) {
var originalText = terms[category][id];
if (originalText) {
this._originalTexts[originalText] = { category: category, id: id };
}
}
}
}
}
}
// 記錄貨幣單位
if ($dataSystem && $dataSystem.currencyUnit) {
this._originalTexts[$dataSystem.currencyUnit] = { category: 'currencyUnit', id: 'currencyUnit' };
}
};
// 自動偵測可用的語言檔案
TranslationManager.prototype._detectAvailableLanguages = function () {
var testFiles = ['zh', 'en', 'ja', 'ko', 'fr', 'de', 'es', 'pt', 'ru'];
var loadedCount = 0;
testFiles.forEach(function (lang) {
this.loadLanguage(lang, function (success) {
loadedCount++;
if (success && this._availableLanguages.indexOf(lang) === -1) {
this._availableLanguages.push(lang);
}
// 當所有測試完成後,載入預設語言
if (loadedCount === testFiles.length) {
if (this._availableLanguages.length === 0) {
this._availableLanguages = [defaultLanguage];
}
this._isInitialized = true;
this._applyTranslations();
}
}.bind(this));
}.bind(this));
};
// 載入指定語言的翻譯檔案
TranslationManager.prototype.loadLanguage = function (language, callback) {
var filename = translationPath + language + '.json';
var xhr = new XMLHttpRequest();
xhr.open('GET', filename);
xhr.overrideMimeType('application/json');
xhr.onload = function () {
if (xhr.status < 400) {
try {
var translations = JSON.parse(xhr.responseText);
this._translations[language] = translations;
console.log('翻譯載入成功:', language, Object.keys(translations).length, '個項目');
console.log('載入的翻譯項目範例:', Object.keys(translations).slice(0, 5));
if (callback) callback(true);
} catch (e) {
console.error('翻譯檔案解析失敗:', filename, e);
if (callback) callback(false);
}
} else {
console.warn('翻譯檔案載入失敗:', filename, '狀態碼:', xhr.status);
if (callback) callback(false);
}
}.bind(this);
xhr.onerror = function () {
console.warn('無法載入翻譯檔案:', filename);
if (callback) callback(false);
};
xhr.send();
};
// 設定當前語言
TranslationManager.prototype.setLanguage = function (language) {
if (this._currentLanguage === language) return;
if (!this._translations[language]) {
this.loadLanguage(language, function (success) {
if (success) {
this._currentLanguage = language;
this._applyTranslations();
this._refreshAllWindows();
}
}.bind(this));
} else {
this._currentLanguage = language;
this._applyTranslations();
this._refreshAllWindows();
}
};
// 取得當前語言
TranslationManager.prototype.getCurrentLanguage = function () {
return this._currentLanguage;
};
// 取得可用語言列表
TranslationManager.prototype.getAvailableLanguages = function () {
return this._availableLanguages.slice();
};
// 提取對應的翻譯部分
TranslationManager.prototype._extractCorrespondingTranslation = function (originalPart, fullKey, fullTranslation, keyIndex) {
// 專門處理 RPG Maker 中的訊息分割情況
// 分割原文和翻譯為行
var originalLines = fullKey.split('\n');
var translationLines = fullTranslation.split('\n');
// 如果行數相同,嘗試按行匹配
if (originalLines.length === translationLines.length && originalLines.length > 1) {
// 計算子字串在哪一行
var currentPos = 0;
for (var i = 0; i < originalLines.length; i++) {
var lineStart = currentPos;
var lineEnd = currentPos + originalLines[i].length + (i < originalLines.length - 1 ? 1 : 0); // +1 for \n
if (keyIndex >= lineStart && keyIndex < lineEnd) {
// 子字串在這一行中
var relativeIndex = keyIndex - lineStart;
var relativeLength = Math.min(originalPart.length, originalLines[i].length - relativeIndex);
// 在對應的翻譯行中提取
var translatedLine = translationLines[i];
if (translatedLine) {
// 使用比例映射起始和結束位置
var lineRatio = translatedLine.length / originalLines[i].length;
var transStart = Math.floor(relativeIndex * lineRatio);
var transEnd;
// 如果原文子字串延伸到行尾,則譯文也延伸到行尾
if (relativeIndex + relativeLength >= originalLines[i].length) {
transEnd = translatedLine.length;
} else {
transEnd = Math.floor((relativeIndex + relativeLength) * lineRatio);
}
return translatedLine.substring(transStart, transEnd);
}
}
currentPos = lineEnd;
}
}
// 方法2: 如果長度比例接近,使用比例提取
if (Math.abs(fullTranslation.length - fullKey.length) / fullKey.length < 0.5) {
var startRatio = keyIndex / fullKey.length;
var endRatio = (keyIndex + originalPart.length) / fullKey.length;
var translationStart = Math.round(startRatio * fullTranslation.length);
var translationEnd = Math.round(endRatio * fullTranslation.length);
translationStart = Math.max(0, Math.min(translationStart, fullTranslation.length));
translationEnd = Math.max(translationStart, Math.min(translationEnd, fullTranslation.length));
var result = fullTranslation.substring(translationStart, translationEnd);
// 如果結果包含換行但原文不包含,清理換行
if (originalPart.indexOf('\n') === -1 && result.indexOf('\n') !== -1) {
// 只保留第一行
result = result.split('\n')[0];
}
return result;
}
// 方法3: 簡單的長度比例估計(最後的後備方案)
var estimatedLength = Math.round(originalPart.length * (fullTranslation.length / fullKey.length));
var estimatedStart = Math.round(keyIndex * (fullTranslation.length / fullKey.length));
estimatedStart = Math.max(0, Math.min(estimatedStart, fullTranslation.length));
estimatedLength = Math.max(1, Math.min(estimatedLength, fullTranslation.length - estimatedStart));
var result = fullTranslation.substring(estimatedStart, estimatedStart + estimatedLength);
// 清理結果:移除不必要的換行
if (originalPart.indexOf('\n') === -1 && result.indexOf('\n') !== -1) {
result = result.replace(/\n/g, '');
}
return result;
};
// 翻譯文字(支援 mtool 工具的 key-value 格式)
TranslationManager.prototype.translate = function (originalText) {
if (!originalText || !this._isInitialized) {
return originalText;
}
var currentTranslations = this._translations[this._currentLanguage];
if (!currentTranslations) {
return originalText;
}
// 直接查找翻譯
var translatedText = currentTranslations[originalText];
if (translatedText !== undefined) {
// 調試:記錄成功翻譯的文字
if (Math.random() < 0.01) { // 只記錄 1% 的翻譯以避免刷屏
console.log('翻譯:', originalText.substring(0, 50) + (originalText.length > 50 ? '...' : ''), '->', translatedText.substring(0, 50) + (translatedText.length > 50 ? '...' : ''));
}
return translatedText;
}
// 如果找不到完整翻譯,嘗試清理可能的格式差異後再查找
var cleanedText = originalText.trim();
if (cleanedText !== originalText) {
translatedText = currentTranslations[cleanedText];
if (translatedText !== undefined) {
return translatedText;
}
}
// 處理單行文字的特殊情況 (Substring Extraction)
if (this._enableSubstringExtraction && originalText.indexOf('\n') === -1) {
// 查找包含此文字的完整訊息翻譯
for (var key in currentTranslations) {
if (currentTranslations.hasOwnProperty(key)) {
// 如果原文是某個完整訊息的子字串,嘗試提取對應的翻譯部分
var keyIndex = key.indexOf(originalText);
if (keyIndex !== -1 && key !== originalText) { // 排除已經檢查過的直接匹配
var translatedKey = currentTranslations[key];
// 正確提取對應的翻譯部分,保持相對位置
var translatedPart = this._extractCorrespondingTranslation(originalText, key, translatedKey, keyIndex);
// console.log('子字串翻譯找到:', originalText, '->', translatedPart, '(來自完整訊息)');
return translatedPart;
}
}
}
}
return originalText;
};
// 取得翻譯系統狀態(用於調試)
TranslationManager.prototype.getStatus = function () {
return {
isInitialized: this._isInitialized,
currentLanguage: this._currentLanguage,
availableLanguages: this._availableLanguages,
loadedTranslations: Object.keys(this._translations),
translationCount: this._availableLanguages.reduce((count, lang) => {
return count + (this._translations[lang] ? Object.keys(this._translations[lang]).length : 0);
}, 0)
};
};
// 套用翻譯到 TextManager
TranslationManager.prototype._applyTranslations = function () {
if (!this._isInitialized) return;
// 備份原始的 TextManager 方法
if (!TextManager._originalBasic) {
TextManager._originalBasic = TextManager.basic;
TextManager._originalParam = TextManager.param;
TextManager._originalCommand = TextManager.command;
TextManager._originalMessage = TextManager.message;
TextManager._originalGetter = TextManager.getter;
}
var self = this;
// 覆蓋 TextManager 方法
TextManager.basic = function (basicId) {
var originalText = TextManager._originalBasic ? TextManager._originalBasic(basicId) : $dataSystem.terms.basic[basicId] || '';
return self.translate(originalText);
};
TextManager.param = function (paramId) {
var originalText = TextManager._originalParam ? TextManager._originalParam(paramId) : $dataSystem.terms.params[paramId] || '';
return self.translate(originalText);
};
TextManager.command = function (commandId) {
var originalText = TextManager._originalCommand ? TextManager._originalCommand(commandId) : $dataSystem.terms.commands[commandId] || '';
return self.translate(originalText);
};
TextManager.message = function (messageId) {
var originalText = TextManager._originalMessage ? TextManager._originalMessage(messageId) : $dataSystem.terms.messages[messageId] || '';
return self.translate(originalText);
};
// 處理動態屬性
if (TextManager._originalGetter) {
var originalGetter = TextManager._originalGetter;
TextManager.getter = function (method, param) {
return {
get: function () {
var originalText = this[method](param);
return self.translate(originalText);
}.bind(originalGetter(method, param))
};
};
}
// 處理貨幣單位
if (typeof TextManager.currencyUnit === 'object' && TextManager.currencyUnit.get) {
var originalCurrencyUnit = $dataSystem ? $dataSystem.currencyUnit : '';
Object.defineProperty(TextManager, 'currencyUnit', {
get: function () {
return self.translate(originalCurrencyUnit);
},
configurable: true
});
}
};
// 重新整理所有視窗
TranslationManager.prototype._refreshAllWindows = function () {
if (SceneManager._scene) {
SceneManager._scene._refreshAllWindows();
}
// 呼叫所有註冊的重新整理回呼
this._refreshCallbacks.forEach(function (callback) {
if (typeof callback === 'function') {
callback();
}
});
};
// 註冊重新整理回呼
TranslationManager.prototype.onRefresh = function (callback) {
if (typeof callback === 'function') {
this._refreshCallbacks.push(callback);
}
};
// 移除重新整理回呼
TranslationManager.prototype.offRefresh = function (callback) {
var index = this._refreshCallbacks.indexOf(callback);
if (index >= 0) {
this._refreshCallbacks.splice(index, 1);
}
};
// 建立全域實例
window.TranslationManager = TranslationManager;
window.$translationManager = new TranslationManager();
// 在 DataManager 載入完成後初始化翻譯管理器
var _DataManager_onLoad = DataManager.onLoad;
DataManager.onLoad = function (object) {
_DataManager_onLoad.call(this, object);
if (object === $dataSystem) {
// 系統資料載入完成後初始化翻譯管理器
$translationManager.initialize();
}
};
// 擴展 Scene_Base 來支援視窗重新整理
var _Scene_Base_create = Scene_Base.prototype.create;
Scene_Base.prototype.create = function () {
_Scene_Base_create.call(this);
this._refreshAllWindows = this._refreshAllWindows || function () {
this.children.forEach(function (child) {
if (child.refresh && typeof child.refresh === 'function') {
child.refresh();
}
});
};
};
// 擴展 Window_Options 來支援語言選擇
var _Window_Options_makeCommandList = Window_Options.prototype.makeCommandList;
Window_Options.prototype.makeCommandList = function () {
_Window_Options_makeCommandList.call(this);
this.addLanguageOption();
};
Window_Options.prototype.addLanguageOption = function () {
var languages = this.getAvailableLanguages();
if (languages.length > 1) {
this.addCommand('Language / 語言', 'language');
}
};
Window_Options.prototype.getAvailableLanguages = function () {
return $translationManager ? $translationManager.getAvailableLanguages() : ['zh'];
};
var _Window_Options_statusText = Window_Options.prototype.statusText;
Window_Options.prototype.statusText = function (index) {
var symbol = this.commandSymbol(index);
if (symbol === 'language') {
return this.getCurrentLanguageName();
}
return _Window_Options_statusText.call(this, index);
};
Window_Options.prototype.getCurrentLanguageName = function () {
var currentLang = $translationManager ? $translationManager.getCurrentLanguage() : 'zh';
var langNames = {
'zh': '中文',
'en': 'English',
'ja': '日本語',
'ko': '한국어',
'fr': 'Français',
'de': 'Deutsch',
'es': 'Español',
'pt': 'Português',
'ru': 'Русский'
};
return langNames[currentLang] || currentLang.toUpperCase();
};
Window_Options.prototype.processOk = function () {
var index = this.index();
var symbol = this.commandSymbol(index);
if (symbol === 'language') {
this.changeLanguage();
} else {
Window_Command.prototype.processOk.call(this);
}
};
Window_Options.prototype.changeLanguage = function () {
var languages = this.getAvailableLanguages();
var currentLang = $translationManager ? $translationManager.getCurrentLanguage() : 'zh';
var currentIndex = languages.indexOf(currentLang);
var nextIndex = (currentIndex + 1) % languages.length;
if ($translationManager) {
$translationManager.setLanguage(languages[nextIndex]);
ConfigManager.language = languages[nextIndex];
this.redrawCurrentItem();
SoundManager.playCursor();
}
};
// 擴展 ConfigManager 來支援語言設定
var _ConfigManager_makeData = ConfigManager.makeData;
ConfigManager.makeData = function () {
var config = _ConfigManager_makeData.call(this);
config.language = this.language;
return config;
};
var _ConfigManager_applyData = ConfigManager.applyData;
ConfigManager.applyData = function (config) {
_ConfigManager_applyData.call(this, config);
this.language = config.language || 'zh';
if ($translationManager && this.language !== $translationManager.getCurrentLanguage()) {
$translationManager.setLanguage(this.language);
}
};
// 外掛命令
var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function (command, args) {
_Game_Interpreter_pluginCommand.call(this, command, args);
if (command === 'SetLanguage' && args.length > 0 && $translationManager) {
$translationManager.setLanguage(args[0]);
}
};
// 建立全域實例並公開 API
window.TranslationManager = TranslationManager;
window.$translationManager = new TranslationManager();
// 覆蓋 Game_Message 的 add 方法來支援翻譯
var _Game_Message_add = Game_Message.prototype.add;
Game_Message.prototype.add = function (text) {
if (window.$translationManager && window.$translationManager._isInitialized) {
text = window.$translationManager.translate(text);
}
_Game_Message_add.call(this, text);
};
// 覆蓋 Window_Message 的 startMessage 方法來支援多行翻譯
var _Window_Message_startMessage = Window_Message.prototype.startMessage;
Window_Message.prototype.startMessage = function () {
_Window_Message_startMessage.call(this);
// 如果翻譯系統已初始化,處理多行文字翻譯
if (window.$translationManager && window.$translationManager._isInitialized) {
var originalText = this._textState.text;
// 首先嘗試翻譯完整的多行文字
var fullTranslation = window.$translationManager.translate(originalText);
// 如果完整翻譯成功,檢查是否包含換行符並正確處理
if (fullTranslation !== originalText) {
this._textState.text = fullTranslation;
} else {
// 如果完整翻譯失敗,嘗試按行翻譯(保持向後兼容)
var translatedLines = [];
var lines = originalText.split('\n');
for (var i = 0; i < lines.length; i++) {
var line = lines[i];
if (line.trim()) { // 只翻譯非空行
var translatedLine = window.$translationManager.translate(line);
translatedLines.push(translatedLine !== line ? translatedLine : line);
} else {
translatedLines.push(line); // 保留空行
}
}
// 重新組合翻譯後的文字
this._textState.text = translatedLines.join('\n');
}
}
};
// 為構造函數添加靜態方法
TranslationManager.getStatus = function () {
if (window.$translationManager) {
return window.$translationManager.getStatus();
}
return null;
};
TranslationManager.setLanguage = function (language) {
if (window.$translationManager) {
return window.$translationManager.setLanguage(language);
}
return null;
};
TranslationManager.getCurrentLanguage = function () {
if (window.$translationManager) {
return window.$translationManager.getCurrentLanguage();
}
return null;
};
TranslationManager.getAvailableLanguages = function () {
if (window.$translationManager) {
return window.$translationManager.getAvailableLanguages();
}
return [];
};
// 為 DTextPicture 外掛提供的方法
TranslationManager.translateIfNeed = function (text, callback) {
if (window.$translationManager && window.$translationManager._isInitialized) {
var translatedText = window.$translationManager.translate(text);
if (callback && typeof callback === 'function') {
callback(translatedText);
}
return translatedText;
} else {
if (callback && typeof callback === 'function') {
callback(text);
}
return text;
}
};
// 立即初始化翻譯管理器(如果系統資料已載入)
var initTranslationManager = function () {
if (window.$translationManager && !$translationManager._isInitialized) {
if ($dataSystem) {
$translationManager.initialize();
} else {
// 在 DataManager 載入完成後初始化翻譯管理器
var _DataManager_onLoad = DataManager.onLoad;
DataManager.onLoad = function (object) {
_DataManager_onLoad.call(this, object);
if (object === $dataSystem) {
// 系統資料載入完成後初始化翻譯管理器
$translationManager.initialize();
}
};
}
}
};
// 嘗試立即初始化
initTranslationManager();
})();