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[v0.0.7] Implement Grass System #20

@jacuzzicoding

Description

@jacuzzicoding

Description

Implement a grass system that serves as both a visual enhancement to the world and a food source for herbivore NPCs like deer. The grass should grow over time, be affected by environmental factors, and be consumed by animals.

Requirements

  • Create GrassComponent and GrassSystem for handling grass mechanics
  • Implement visual representation of grass (can be simple shapes initially)
  • Add growth mechanics tied to time and environmental factors
  • Implement interaction with animals (grazing)
  • Create regrowth mechanics after being eaten
  • Add seasonal effects on grass growth (if applicable)

Technical Details

  • New components/systems needed:
    • GrassComponent for individual grass properties
    • GrassSystem for managing growth and interactions
    • Integration with TimeManager for growth cycles
    • Spatial partitioning for efficient grass management
  • Performance considerations:
    • Instanced rendering for grass
    • Level-of-detail system for distant grass
    • Culling for off-screen grass

Acceptance Criteria

  • Grass spawns naturally in appropriate world areas
  • Grass visually represents its growth state
  • Grass grows over time based on environmental factors
  • Animals can interact with grass (grazing mechanics)
  • Grass regrows after being consumed
  • Performance remains stable with large amounts of grass
  • System is extensible for future plant types

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