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Description
Description
Implement a grass system that serves as both a visual enhancement to the world and a food source for herbivore NPCs like deer. The grass should grow over time, be affected by environmental factors, and be consumed by animals.
Requirements
- Create GrassComponent and GrassSystem for handling grass mechanics
- Implement visual representation of grass (can be simple shapes initially)
- Add growth mechanics tied to time and environmental factors
- Implement interaction with animals (grazing)
- Create regrowth mechanics after being eaten
- Add seasonal effects on grass growth (if applicable)
Technical Details
- New components/systems needed:
- GrassComponent for individual grass properties
- GrassSystem for managing growth and interactions
- Integration with TimeManager for growth cycles
- Spatial partitioning for efficient grass management
- Performance considerations:
- Instanced rendering for grass
- Level-of-detail system for distant grass
- Culling for off-screen grass
Acceptance Criteria
- Grass spawns naturally in appropriate world areas
- Grass visually represents its growth state
- Grass grows over time based on environmental factors
- Animals can interact with grass (grazing mechanics)
- Grass regrows after being consumed
- Performance remains stable with large amounts of grass
- System is extensible for future plant types
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