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Description
Description
The current CraftingUI implementation has several issues related to how it handles rendering and resource management. It creates textures during drawing, has inconsistent font handling, and doesn't properly integrate with the UI system.
Requirements
- Reimplement CraftingUI to follow a standardized UI component approach
- Create textures during initialization, not during rendering
- Fix font handling to use UIManager's font system
- Implement proper UI element interfaces
- Ensure all UI elements use consistent patterns
Technical Details
Current issues:
- CraftingUI.cs creates textures in Draw() method
- Font loading is inconsistent between UI components
- CraftingUI doesn't properly handle SpriteBatch state
Acceptance Criteria
- CraftingUI renders correctly when toggled
- Textures are created once during initialization
- Font handling is consistent with other UI components
- UI follows a standardized interface pattern
- No memory leaks or resource duplication
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