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PhysicsIssues with all kinds of Physics and their BindingsIssues with all kinds of Physics and their BindingsTo be investigated
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TestAttachGhostObject and TestPhysicsHingeJoint both use the enableMotor() method to drive the motion of a HingeJoint. Even with the maxMotorImpulse cranked up to 1e10, invoking enableMotor() appears to have no effect in these simulations. I tested both JBullet and NativeBullet.
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PhysicsIssues with all kinds of Physics and their BindingsIssues with all kinds of Physics and their BindingsTo be investigated
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