diff --git a/Assets/PlayerPrefsExtra/PlayerPrefsExtra.cs b/Assets/PlayerPrefsExtra/PlayerPrefsExtra.cs
deleted file mode 100644
index ab81818..0000000
--- a/Assets/PlayerPrefsExtra/PlayerPrefsExtra.cs
+++ /dev/null
@@ -1,187 +0,0 @@
-using UnityEngine;
-using System.Collections.Generic;
-
-///
-/// PlayerPrefsExtra gives you more possibilities like saving complex types :
-/// Vectors, Colors, Quaternions, Lists, and Your Pre defined types (Object) [classes or structs].
-///
-/// Developed by Hamza Herbou
-/// --------------------------------------------------------------------------------------------------------
-/// Email : hamza95herbou@gmail.com
-/// GITHUB : https://github.com/herbou/
-///
-///
-
-public static class PlayerPrefsExtra
-{
- #region Bool -----------------------------------------------------------------------------------------
-
- public static bool GetBool (string key)
- {
- return (PlayerPrefs.GetInt (key, 0) == 1);
- }
-
- public static bool GetBool (string key, bool defaultValue)
- {
- return (PlayerPrefs.GetInt (key, (defaultValue ? 1 : 0)) == 1);
- }
-
- public static void SetBool (string key, bool value)
- {
- PlayerPrefs.SetInt (key, (value ? 1 : 0));
- }
-
- #endregion
-
- #region Vector 2 -----------------------------------------------------------------------------------------
-
- public static Vector2 GetVector2 (string key)
- {
- return Get (key, Vector2.zero);
- }
-
- public static Vector2 GetVector2 (string key, Vector2 defaultValue)
- {
- return Get (key, defaultValue);
- }
-
- public static void SetVector2 (string key, Vector2 value)
- {
- Set (key, value);
- }
-
- #endregion
-
- #region Vector 3 -----------------------------------------------------------------------------------------
-
- public static Vector3 GetVector3 (string key)
- {
- return Get (key, Vector3.zero);
- }
-
- public static Vector3 GetVector3 (string key, Vector3 defaultValue)
- {
- return Get (key, defaultValue);
- }
-
- public static void SetVector3 (string key, Vector3 value)
- {
- Set (key, value);
- }
-
- #endregion
-
- #region Vector 4 -----------------------------------------------------------------------------------------
-
- public static Vector4 GetVector4 (string key)
- {
- return Get (key, Vector4.zero);
- }
-
- public static Vector4 GetVector4 (string key, Vector4 defaultValue)
- {
- return Get (key, defaultValue);
- }
-
- public static void SetVector4 (string key, Vector4 value)
- {
- Set (key, value);
- }
-
- #endregion
-
- #region Color -----------------------------------------------------------------------------------------
-
- public static Color GetColor (string key)
- {
- return Get (key, new Color (0f, 0f, 0f, 0f));
- }
-
- public static Color GetColor (string key, Color defaultValue)
- {
- return Get (key, defaultValue);
- }
-
- public static void SetColor (string key, Color value)
- {
- Set (key, value);
- }
-
- #endregion
-
- #region Quaternion -----------------------------------------------------------------------------------------
-
- public static Quaternion GetQuaternion (string key)
- {
- return Get (key, Quaternion.identity);
- }
-
- public static Quaternion GetQuaternion (string key, Quaternion defaultValue)
- {
- return Get (key, defaultValue);
- }
-
- public static void SetQuaternion (string key, Quaternion value)
- {
- Set (key, value);
- }
-
- #endregion
-
- #region List -----------------------------------------------------------------------------------------
-
- public class ListWrapper
- {
- public List list = new List ();
- }
-
- public static List GetList (string key)
- {
- return Get> (key, new ListWrapper ()).list;
- }
-
- public static List GetList (string key, List defaultValue)
- {
- return Get> (key, new ListWrapper { list = defaultValue }).list;
- }
-
- public static void SetList (string key, List value)
- {
- Set (key, new ListWrapper { list = value });
- }
-
- #endregion
-
-
- #region Object -----------------------------------------------------------------------------------------
-
- public static T GetObject (string key)
- {
- return Get (key, default(T));
- }
-
- public static T GetObject (string key, T defaultValue)
- {
- return Get (key, defaultValue);
- }
-
- public static void SetObject (string key, T value)
- {
- Set (key, value);
- }
-
- #endregion
-
- //Generic template ---------------------------------------------------------------------------------------
-
- static T Get (string key, T defaultValue)
- {
- return JsonUtility.FromJson (PlayerPrefs.GetString (key, JsonUtility.ToJson (defaultValue)));
- }
-
- static void Set (string key, T value)
- {
- PlayerPrefs.SetString (key, JsonUtility.ToJson (value));
- }
-
-}
diff --git a/Assets/scene.unity b/Assets/scene.unity
deleted file mode 100644
index c9946b5..0000000
Binary files a/Assets/scene.unity and /dev/null differ
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diff --git a/PlayerPrefsExtra_v1.unitypackage.meta b/PlayerPrefsExtra_v1.unitypackage.meta
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diff --git a/Assets/PlayerPrefsExtra.meta b/Runtime.meta
similarity index 100%
rename from Assets/PlayerPrefsExtra.meta
rename to Runtime.meta
diff --git a/Runtime/PlayerPrefsExtra.asmdef b/Runtime/PlayerPrefsExtra.asmdef
new file mode 100644
index 0000000..68c8014
--- /dev/null
+++ b/Runtime/PlayerPrefsExtra.asmdef
@@ -0,0 +1,3 @@
+{
+ "name": "PlayerPrefsExtra"
+}
diff --git a/Runtime/PlayerPrefsExtra.asmdef.meta b/Runtime/PlayerPrefsExtra.asmdef.meta
new file mode 100644
index 0000000..2b44285
--- /dev/null
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@@ -0,0 +1,7 @@
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diff --git a/Runtime/PlayerPrefsExtra.cs b/Runtime/PlayerPrefsExtra.cs
new file mode 100644
index 0000000..b2da565
--- /dev/null
+++ b/Runtime/PlayerPrefsExtra.cs
@@ -0,0 +1,160 @@
+using UnityEngine;
+using System.Collections.Generic;
+
+///
+/// PlayerPrefsExtra gives you more possibilities like saving complex types :
+/// Vectors, Colors, Quaternions, Lists, and Your Pre defined types (Object) [classes or structs].
+///
+/// Developed by Hamza Herbou
+/// ---------------
+/// Email : hamza95herbou@gmail.com
+/// GITHUB : https://github.com/herbou/
+///
+///
+public class PlayerPrefsExtra : PlayerPrefs
+{
+ // Bool
+ public static bool GetBool(string key)
+ {
+ return (PlayerPrefs.GetInt(key, 0) == 1);
+ }
+
+ public static bool GetBool(string key, bool defaultValue)
+ {
+ return (PlayerPrefs.GetInt(key, (defaultValue ? 1 : 0)) == 1);
+ }
+
+ public static void SetBool(string key, bool value)
+ {
+ PlayerPrefs.SetInt(key, (value ? 1 : 0));
+ }
+
+ // Vector 2
+ public static Vector2 GetVector2(string key)
+ {
+ return Get(key, Vector2.zero);
+ }
+
+ public static Vector2 GetVector2(string key, Vector2 defaultValue)
+ {
+ return Get(key, defaultValue);
+ }
+
+ public static void SetVector2(string key, Vector2 value)
+ {
+ Set(key, value);
+ }
+
+ // Vector 3
+ public static Vector3 GetVector3(string key)
+ {
+ return Get(key, Vector3.zero);
+ }
+
+ public static Vector3 GetVector3(string key, Vector3 defaultValue)
+ {
+ return Get(key, defaultValue);
+ }
+
+ public static void SetVector3(string key, Vector3 value)
+ {
+ Set(key, value);
+ }
+
+ // Vector 4
+ public static Vector4 GetVector4(string key)
+ {
+ return Get(key, Vector4.zero);
+ }
+
+ public static Vector4 GetVector4(string key, Vector4 defaultValue)
+ {
+ return Get(key, defaultValue);
+ }
+
+ public static void SetVector4(string key, Vector4 value)
+ {
+ Set(key, value);
+ }
+
+ // Color
+ public static Color GetColor(string key)
+ {
+ return Get(key, new Color(0f, 0f, 0f, 0f));
+ }
+
+ public static Color GetColor(string key, Color defaultValue)
+ {
+ return Get(key, defaultValue);
+ }
+
+ public static void SetColor(string key, Color value)
+ {
+ Set(key, value);
+ }
+
+ // Quaternion
+ public static Quaternion GetQuaternion(string key)
+ {
+ return Get(key, Quaternion.identity);
+ }
+
+ public static Quaternion GetQuaternion(string key, Quaternion defaultValue)
+ {
+ return Get(key, defaultValue);
+ }
+
+ public static void SetQuaternion(string key, Quaternion value)
+ {
+ Set(key, value);
+ }
+
+ // List
+ public class ListWrapper
+ {
+ public List list = new List();
+ }
+
+ public static List GetList(string key)
+ {
+ return Get>(key, new ListWrapper()).list;
+ }
+
+ public static List GetList(string key, List defaultValue)
+ {
+ return Get>(key, new ListWrapper { list = defaultValue }).list;
+ }
+
+ public static void SetList(string key, List value)
+ {
+ Set(key, new ListWrapper { list = value });
+ }
+
+ // Object
+ public static T GetObject(string key)
+ {
+ return Get(key, default(T));
+ }
+
+ public static T GetObject(string key, T defaultValue)
+ {
+ return Get(key, defaultValue);
+ }
+
+ public static void SetObject(string key, T value)
+ {
+ Set(key, value);
+ }
+
+ //Generic template ---------------------------------------------------------------------------------------
+
+ static T Get(string key, T defaultValue)
+ {
+ return JsonUtility.FromJson(PlayerPrefs.GetString(key, JsonUtility.ToJson(defaultValue)));
+ }
+
+ static void Set(string key, T value)
+ {
+ PlayerPrefs.SetString(key, JsonUtility.ToJson(value));
+ }
+}
\ No newline at end of file
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rename to Runtime/PlayerPrefsExtra.cs.meta
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similarity index 58%
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new file mode 100644
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diff --git a/Assets/scene.unity.meta b/Samples~/Samples/PlayerPrefsExtra Demo Scene.unity.meta
similarity index 100%
rename from Assets/scene.unity.meta
rename to Samples~/Samples/PlayerPrefsExtra Demo Scene.unity.meta
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index 0000000..b5174fd
--- /dev/null
+++ b/package.json
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+{
+ "name": "com.herbou.player-prefs-extra",
+ "displayName": "Player Prefs Extra",
+ "version": "1.0.1",
+ "description": "Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.",
+ "homepage": "https://github.com/herbou/UnityPlayerPrefsExtra",
+ "author": {
+ "name": "herbou",
+ "url": "https://github.com/herbou"
+ },
+ "license": "https://github.com/herbou/UnityPlayerPrefsExtra/blob/master/LICENCE",
+ "samples": [
+ {
+ "displayName": "Usage Examples",
+ "description": "Contains scene with few MonoBehaviour demo scripts",
+ "path": "Samples~/Samples"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/package.json.meta b/package.json.meta
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