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fix(cli): replay existing session events on BIDI reconnection (#3573)
When a client reconnects to a live (BIDI) session using SQLite or database persistence, user messages were stored correctly in the database but not replayed to the reconnecting client. This caused the UI to show only agent responses after reconnection, making conversations appear incomplete. Root Cause: The /run_live websocket endpoint was loading the session (including all events) but only forwarding new events generated by the runner. There was no logic to replay existing events back to the reconnecting client. Changes: - Modified adk_web_server.py run_agent_live() to replay all existing session events to the client before starting the live runner - Added comprehensive error handling to continue replay even if individual events fail to serialize - Added logging to track event replay for debugging Testing: - Added test_live_session_restoration.py with 3 unit tests covering: * Successful replay of all user and agent events on reconnection * Graceful handling of sessions with no events * Continuation of replay even if one event fails Fixes #3573
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src/google/adk/cli/adk_web_server.py

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@@ -1648,6 +1648,29 @@ async def run_agent_live(
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await websocket.close(code=1002, reason="Session not found")
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return
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# Replay existing session events to the reconnecting client
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# This ensures that when a client reconnects, they see the full
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# conversation history including user messages (Issue #3573)
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if session.events:
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logger.info(
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"Replaying %d existing events for session %s",
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len(session.events),
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session_id,
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)
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for event in session.events:
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try:
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await websocket.send_text(
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event.model_dump_json(exclude_none=True, by_alias=True)
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)
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except Exception as e:
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logger.error(
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"Failed to replay event %s during session restoration: %s",
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event.id,
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e,
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)
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# Continue replaying other events even if one fails
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continue
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live_request_queue = LiveRequestQueue()
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async def forward_events():
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# Copyright 2026 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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"""Tests for BIDI live session restoration with SQLite persistence (Issue #3573)."""
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from __future__ import annotations
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from unittest.mock import AsyncMock
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from unittest.mock import MagicMock
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from unittest.mock import patch
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from google.adk.events.event import Event
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from google.adk.sessions.session import Session
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from google.genai import types
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import pytest
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@pytest.mark.asyncio
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async def test_live_session_replays_all_events_on_reconnection():
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"""Test that reconnecting to a live session replays all events including user messages.
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This tests the fix for Issue #3573 where user messages were stored in the
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database but not sent back to the client on reconnection.
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"""
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# Create a mock session with both user and agent events
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user_event = Event(
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id="event-user-1",
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author="user",
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content=types.Content(parts=[types.Part(text="Hello, assistant!")]),
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invocation_id="inv-1",
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)
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agent_event = Event(
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id="event-agent-1",
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author="test_agent",
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content=types.Content(
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parts=[types.Part(text="Hello! How can I help you?")]
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),
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invocation_id="inv-1",
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)
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user_event2 = Event(
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id="event-user-2",
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author="user",
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content=types.Content(
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parts=[types.Part(text="What's the weather today?")]
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),
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invocation_id="inv-2",
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)
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agent_event2 = Event(
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id="event-agent-2",
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author="test_agent",
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content=types.Content(
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parts=[types.Part(text="I can help you check the weather.")]
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),
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invocation_id="inv-2",
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)
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mock_session = Session(
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app_name="test_app",
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user_id="test_user",
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id="test_session",
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state={},
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events=[user_event, agent_event, user_event2, agent_event2],
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last_update_time=1234567890.0,
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)
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# Mock WebSocket to capture replayed events
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mock_websocket = AsyncMock()
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replayed_events = []
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async def capture_send_text(data):
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replayed_events.append(data)
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mock_websocket.send_text = capture_send_text
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# Test the core event replay logic that should be in run_agent_live
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# This simulates what happens when a client reconnects:
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# 1. Session is loaded (with all events)
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session = mock_session
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# 2. All existing events should be replayed to the client
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if session and session.events:
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for event in session.events:
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await mock_websocket.send_text(
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event.model_dump_json(exclude_none=True, by_alias=True)
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)
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# Verify that all 4 events were replayed (2 user + 2 agent)
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assert len(replayed_events) == 4
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# Verify that events were sent in order
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import json
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event_data = [json.loads(data) for data in replayed_events]
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# Check that user messages are included
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assert event_data[0]["author"] == "user"
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assert "Hello, assistant!" in event_data[0]["content"]["parts"][0]["text"]
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assert event_data[1]["author"] == "test_agent"
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assert event_data[2]["author"] == "user"
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assert "weather" in event_data[2]["content"]["parts"][0]["text"]
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assert event_data[3]["author"] == "test_agent"
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@pytest.mark.asyncio
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async def test_live_session_handles_empty_events_gracefully():
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"""Test that session restoration handles sessions with no events."""
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mock_session = Session(
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app_name="test_app",
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user_id="test_user",
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id="new_session",
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state={},
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events=[], # No events yet
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last_update_time=1234567890.0,
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)
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mock_session_service = AsyncMock()
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mock_session_service.get_session.return_value = mock_session
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mock_websocket = AsyncMock()
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replayed_events = []
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async def capture_send_text(data):
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replayed_events.append(data)
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mock_websocket.send_text = capture_send_text
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# Simulate event replay logic
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session = await mock_session_service.get_session(
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app_name="test_app", user_id="test_user", session_id="new_session"
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)
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if session and session.events:
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for event in session.events:
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await mock_websocket.send_text(
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event.model_dump_json(exclude_none=True, by_alias=True)
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)
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# Should not send any events for an empty session
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assert len(replayed_events) == 0
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@pytest.mark.asyncio
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async def test_live_session_continues_after_replay_failure():
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"""Test that session continues even if one event fails to replay."""
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# Create events where one might fail to serialize
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event1 = Event(
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id="event-1",
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author="user",
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content=types.Content(parts=[types.Part(text="First message")]),
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invocation_id="inv-1",
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)
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event2 = Event(
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id="event-2",
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author="agent",
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content=types.Content(parts=[types.Part(text="Second message")]),
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invocation_id="inv-1",
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)
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event3 = Event(
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id="event-3",
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author="user",
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content=types.Content(parts=[types.Part(text="Third message")]),
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invocation_id="inv-2",
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)
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mock_session = Session(
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app_name="test_app",
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user_id="test_user",
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id="test_session",
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state={},
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events=[event1, event2, event3],
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last_update_time=1234567890.0,
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)
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mock_websocket = AsyncMock()
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replayed_events = []
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send_call_count = 0
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async def capture_send_text(data):
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nonlocal send_call_count
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send_call_count += 1
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# Simulate failure on second event
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if send_call_count == 2:
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raise Exception("Simulated network error")
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replayed_events.append(data)
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mock_websocket.send_text = capture_send_text
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# Simulate event replay with error handling
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if mock_session and mock_session.events:
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for event in mock_session.events:
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try:
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await mock_websocket.send_text(
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event.model_dump_json(exclude_none=True, by_alias=True)
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)
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except Exception:
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# Continue replaying even if one fails
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continue
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# Should have replayed 2 events successfully (skipped the failing one)
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assert len(replayed_events) == 2
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assert send_call_count == 3 # Attempted all 3

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