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Message.cs
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59 lines (54 loc) · 2.1 KB
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using FlashMessage.Enums;
using System;
using System.Collections.Generic;
using System.Diagnostics.Metrics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FlashMessage
{
[Serializable]
public class Message
{
/// <summary>
/// Used to track the messages so they are cleared from the session after being rendered.
/// </summary>
public long MessageId { get; set; } = 0;
public FlashMessageCategory Category { get; set; } = FlashMessageCategory.Error;
public string OverrideCssClass { get; set; } = string.Empty;
public string Content { get; set; } = string.Empty;
private static long _counter = 0;
private static readonly object _lock = new object();
public Message()
{
Category = FlashMessageCategory.Error;
}
/// <summary>
/// Creates a new flash message with specific constructor elements.
/// </summary>
/// <param name="content">The error message to display when rendered to the screen.</param>
/// <param name="category">The type of message, e.g. error, success, etc. If Any is specified, it will be set to Default instead. The Any category should be used for comparisons only.</param>
/// <param name="overrideCssClass">Allows the CSS for the rendered message to be overridden.</param>
public Message(string content, FlashMessageCategory category, string overrideCssClass = "")
{
if (category == FlashMessageCategory.Any)
category = FlashMessageCategory.Default;
Category = category;
OverrideCssClass = overrideCssClass;
Content = content;
MessageId = GenerateUniqueId();
}
/// <summary>
/// Creates a unique ID to be used by the message.
/// </summary>
/// <returns></returns>
public long GenerateUniqueId()
{
lock (_lock)
{
long timestamp = DateTime.UtcNow.Ticks;
return timestamp + _counter++;
}
}
}
}