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Split up performance mode options #206

@TheStanian

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@TheStanian

Right now there is a single "performanceMode" option. This both makes the points render as squares (easier on the fragment shader), and disables blending. Our application depends on having alpha blending, but point shapes aren't nearly as important. Some of our users only have a low-tier integrated GPU and we have ~11m points, so we could greatly benefit from just having the blending instead of both blend mode and shader change. Would it be possible to separate those two?

With kind regards & thanks in advance!

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