I was trying out if I could get the player stuck and sure enough I could fairly reliable do it. Not sure if this is an issue with the library or mesh. https://user-images.githubusercontent.com/23610510/120528340-0217b500-c3e4-11eb-8925-adef7fb7525e.mov First time trying to do pathfinding in three and not sure what could cause this / how to work around.