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Description
Diddo of #1677 except for variables instead of functions. These will be a bit more tricky, but we still have both the PSX/MAC to help. The demo release is scrambled.
Fixing these will help get global offsets to line up:
- appfat.cpp
- automap.cpp
- capture.cpp
- codec.cpp
- control.cpp
- cursor.cpp
- dead.cpp
- debug.cpp
- diablo.cpp
- doom.cpp
- drlg_l1.cpp
- drlg_l2.cpp
- drlg_l3.cpp
- drlg_l4.cpp
- dthread.cpp
- dx.cpp
- effects.cpp
- encrypt.cpp
- engine.cpp
- error.cpp
- fault.cpp
- gamemenu.cpp
- gendung.cpp [hellfire [test] Fix variable order [gendung.cpp] #1959]
- gmenu.cpp
- help.cpp
- init.cpp
- interfac.cpp
- inv.cpp
- items.cpp
- lighting.cpp
- loadsave.cpp
- logging.cpp
- mainmenu.cpp
- minitext.cpp
- missiles.cpp
- monster.cpp
- movie.cpp
- mpqapi.cpp
- msg.cpp
- msgcmd.cpp
- multi.cpp
- nthread.cpp
- objects.cpp
- pack.cpp
- palette.cpp
- path.cpp
- pfile.cpp
- player.cpp
- plrmsg.cpp
- portal.cpp
- quests.cpp
- render.cpp
- restrict.cpp
- scrollrt.cpp
- setmaps.cpp
- sha.cpp
- sound.cpp
- spells.cpp
- stores.cpp
- sync.cpp
- themes.cpp
- tmsg.cpp
- town.cpp
- towners.cpp
- track.cpp
- trigs.cpp
- wave.cpp
sskras, Clownacy and mx2sAJenbo, mewmew and mx2s
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