Since Apple is deprecating OpenGL it's time to move forward. This issue should be divided into an evaluation phase of picking a strategy:
- Direct metal access
- SKIA backend
- Something else
Then the process of implementing that strategy possibly as a duplicate port so developers can pick the old version of the port for compatibility. This will allow us to gradually phase out the old renderer in favor of the new.
Since Apple is deprecating OpenGL it's time to move forward. This issue should be divided into an evaluation phase of picking a strategy:
Then the process of implementing that strategy possibly as a duplicate port so developers can pick the old version of the port for compatibility. This will allow us to gradually phase out the old renderer in favor of the new.