https://github.com/cocos/engine-native/blob/92b117228a202f061bff310ca09b0cd08112e709/cocos/network/HttpClient.cpp#L479C4-L479C4 <img width="1051" alt="image" src="https://github.com/cocos/engine-native/assets/5953016/6d88147d-f2db-47f8-8140-0ba39024ffa7"> 在原生平台上,如果线程数已达上限,std::thread操作无法分配到资源,会crash <img width="979" alt="image" src="https://github.com/cocos/engine-native/assets/5953016/91d945c9-6cfd-4b8e-be2b-c8d29a7e1f42"> <img width="552" alt="image" src="https://github.com/cocos/engine-native/assets/5953016/a18071cf-7c59-428d-b82d-4c5bd23d860d"> 这里是不是应该加个try catch保护? 或者建个线程池,提前分配一些线程,避免频繁新建线程,也能降低crash率