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112 lines (112 loc) · 3.75 KB
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ParticleSystem.vcxproj.filters
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112 lines (112 loc) · 3.75 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Image">
<UniqueIdentifier>{9c56e0de-5c26-4e25-b050-b20a702f6b77}</UniqueIdentifier>
</Filter>
<Filter Include="OpenGL">
<UniqueIdentifier>{704adce2-f6b6-4824-b035-b9efb0f9e1f7}</UniqueIdentifier>
</Filter>
<Filter Include="Math">
<UniqueIdentifier>{df6be0ec-cffb-4475-b5f2-67e83cbb96f4}</UniqueIdentifier>
</Filter>
<Filter Include="Include">
<UniqueIdentifier>{788ed210-3144-4882-a842-3e4717dcdb34}</UniqueIdentifier>
</Filter>
<Filter Include="MassSpringSystem">
<UniqueIdentifier>{7da04537-a358-493f-bf6f-5adb52a612bb}</UniqueIdentifier>
</Filter>
<Filter Include="Config">
<UniqueIdentifier>{13838a05-8bae-47c9-b775-0cacc994e0e4}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Image\CBmp.cpp">
<Filter>Image</Filter>
</ClCompile>
<ClCompile Include="OpenGL\CCamera.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="Math\performanceCounter.cpp">
<Filter>Math</Filter>
</ClCompile>
<ClCompile Include="Math\stdafx.cpp">
<Filter>Math</Filter>
</ClCompile>
<ClCompile Include="Math\Vector3d.cpp">
<Filter>Math</Filter>
</ClCompile>
<ClCompile Include="MassSpringSystem\CParticle.cpp">
<Filter>MassSpringSystem</Filter>
</ClCompile>
<ClCompile Include="MassSpringSystem\CSpring.cpp">
<Filter>MassSpringSystem</Filter>
</ClCompile>
<ClCompile Include="Config\configFile.cpp">
<Filter>Config</Filter>
</ClCompile>
<ClCompile Include="ParticleSystemMain.cpp" />
<ClCompile Include="MassSpringSystem\CMassSpringSystem.cpp">
<Filter>MassSpringSystem</Filter>
</ClCompile>
<ClCompile Include="OpenGL\Render_API.cpp">
<Filter>OpenGL</Filter>
</ClCompile>
<ClCompile Include="MassSpringSystem\BallModel.cpp">
<Filter>MassSpringSystem</Filter>
</ClCompile>
<ClCompile Include="MassSpringSystem\GoalNetModel.cpp">
<Filter>MassSpringSystem</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Image\CBmp.h">
<Filter>Image</Filter>
</ClInclude>
<ClInclude Include="OpenGL\CCamera.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="Math\performanceCounter.h">
<Filter>Math</Filter>
</ClInclude>
<ClInclude Include="Math\stdafx.h">
<Filter>Math</Filter>
</ClInclude>
<ClInclude Include="Math\Vector3d.h">
<Filter>Math</Filter>
</ClInclude>
<ClInclude Include="Include\Global_Var.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Include\glutFunction.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Include\GUI.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Include\Lighting.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="MassSpringSystem\CParticle.h">
<Filter>MassSpringSystem</Filter>
</ClInclude>
<ClInclude Include="MassSpringSystem\CSpring.h">
<Filter>MassSpringSystem</Filter>
</ClInclude>
<ClInclude Include="Config\configFile.h">
<Filter>Config</Filter>
</ClInclude>
<ClInclude Include="MassSpringSystem\CMassSpringSystem.h">
<Filter>MassSpringSystem</Filter>
</ClInclude>
<ClInclude Include="OpenGL\Render_API.h">
<Filter>OpenGL</Filter>
</ClInclude>
<ClInclude Include="MassSpringSystem\BallModel.h">
<Filter>MassSpringSystem</Filter>
</ClInclude>
<ClInclude Include="MassSpringSystem\GoalNetModel.h">
<Filter>MassSpringSystem</Filter>
</ClInclude>
</ItemGroup>
</Project>