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<p>Future projects will be decided once we get Bugzilla 6 released. There is also a possibility that Bugzilla 6 will require additional grants to complete.</p>
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<p>Money currently available towards our next project (TBD) :</p>
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</p>
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<p>If you give via Stripe and want to cover the fee (completely optional), here's the formula: Take the amount you want us to get, add 30¢, then divide by 0.971. For example, if you want us to get $100, add 30¢ to make 100.30, then divide by 0.971 and round it to two places after the decimal, which gives you $103.30. To verify it, subtract 2.9% to get 100.3043, round to two digits after the decimal to get 100.30, then subtract 30¢ to get $100.</p>
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<h2>Why Bugzilla Now Needs Money</h2>
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<p>Historically, most of Bugzilla's development was done by coders who worked
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at companies who used Bugzilla, where those companies allowed them to spend
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time working on the public version of Bugzilla since it got their features
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included in future Bugzilla versions without them having to locally customize
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it.</p>
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<p>Sadly, this is no longer the case. In the name of immediate productivity,
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some companies decide that they can get the quickest results by customizing
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their local copy only for their own use, and not taking the time to contribute
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those changes to the public version. Being able to upgrade it down the line
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without losing their customizations is "someone else's problem in the future."
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(Incidentally, we'd love your help if you're a company that uses Bugzilla and
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can let one of your internal developers spend a couple hours per week on
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Bugzilla!)</p>
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<p>Because Bugzilla is now in this position, we are trying to raise enough
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money to directly pay at least one developer, so that it will actually be
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someone's job to work on Bugzilla, at least part time. That is our
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pie-in-the-sky goal.</p>
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<h2>The Legal Stuff</h2>
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<p>In mid-2023, a group of the core developers formed <a
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