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Is it possible to avoid getting too close to a non walkable cell ? #47

@awddawawd

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@awddawawd

Hi,
I'm trying to create a path finding method for the game brawlstars and I was wondering if it could be possible to find a path that does take a little longer route but avoid touch a neighbor cell that is non walkable. This would be helpful for my project since in brawlstars, there's some kind of "auto adjustment" when you go straight to a wall that makes the player move a little in order to avoid getting hit, but this feature is quite annoying for a bot and can make it loose the track of the player.

For example this :

large_path

instead of the current that is :

narrow_path

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