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Description
Data To-Do
- All Vespene Extractors for the three races fail to hide the Geyser underneath, showing it back up during the final part of the birth process
- Several UI icons are missing commonly used in Observer interfaces
- Several Standard Hotkey Profile Issues
- Missing water ripples, High templar, Goliath, Vulture, Firebat, Lurker, Defiler
- Unit/LifeArmorName/None has “Terran Vehicle Plating” text
- Missing defense radius actors for Missile turret, Photon Cannon, Sunken colony
- Different style on requirement tooltip CommandTooltipRequirements_BWTe for BWTe race, should be left justify
Terran
- Add Adjutant Lighting
- Physics Lab, Control tower, Covert Ops, Nuclear Silo, Machine Shop, cannot cancel research from the command card
- SCV’s have auto repair enabled by default
- Nukes have no physics reactions
- No fire squibs get attached to target when firebat attacks
- Spider mines dont target dark templars
- Restoration visual effect plays too fast imo, also should it scale based on model size? I would move the visual down slightly too
- SCV’s can repair protoss units
- Vulture has no death sounds
- Burrowed spider mine has the structure attribute, while unburrowed it doesn’t (can’t be stasised or stormed not sure if this was possible in sc1)
- Attached addon Letter don’t match what they are attached to
- Review building Subgroup Priority
Tactical AI
- Add filter to ScienceVessels to use EMP against Shielded Units
Scanner Sweep
- The radius icon actor gets put on the Comsat station location
Control Tower
- Control tower origin position is underground during construction
Siege Tank
- Reminder to round up damage on the Tank
- Siege Tank Sieged Death won't inherit lookat point
- Siege Tank radii are seemingly larger than a regular Siege Tank
Ghost
- Update Nuke Launch and Land Timings
Physics Lab
- Seems to still play death detached at all times
Zerg
- Set Weak/Strong Values
- Review Zerg Portrait Lights
- Add Score values for MP
- Defiler gives 50 minerals when burrowing
- Lurker has mismatch cost with burrowed unit
- Ultralisks shouldn't be able to burrow (Core)
- Lurker, devourer, guardian morphs can't cancel once started, cancel refunds should be 100%, if killed refund 0%
- Muta morphs will take the money while decelerating: change to allow movement
- Muta and hydra morphs don’t respect facing (sc1 this is the case but should it be recreated?)
- Lair, Hive, Sunken, Spore, Spire morphs shouldn’t refund if killed
- Infested Terran Structure Attack toggle buttons mention banelings
- No physics reactions on Infested Terran suicide
- Defiler Consume shouldn't be able to consume Larva
- If tech restrictions are disabled you cant place nydus canal exits
- Starting and then canceling lair/Hive morph causes the morph animation to keep playing indefinitely or cause the animations become bugged (Hatchery looking like a Lair)
- Drone Return cargo ability does not work
- Review building Subgroup Priority
Infested Command Center
- Infested CC needs a new Portrait
- If you infest an command center, the attached comsat/nuclear silo stays usable even if the cc lifted
- Infested Command center uses the worker rally point color for infested terrans
Protoss
- Set Weak/Strong Values
- Add Score values for MP
- Verify and Update Cargo Starting amount for Carrier and Reaver
- Recall visual doesn't play sound if no targets hit. (both on target and at arbiter location)
- Recalling units should appear where at the location of the arbiter not where it was cast.
- Recall radius seems too large
- When trying to shield battery restore something with full shield or target that is already being restored you get ‘Error’ message
- Stasis targets can be cloaked and decloaked by arbiter
Zealot
- Attack Sounds do not play
Halluciations
- Zealot Plays Death Sound
- Dragoon Plays Death Sound
- Marine Plays Death Sound
- Overlord Plays Death Sound
- Mutalisk Plays Death Sound
- Queen Plays Death Sound
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