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Program.cs
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257 lines (223 loc) · 9.48 KB
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using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
using NLog;
using NLog.Layouts;
using RelayProtocol;
using Protocol = RelayProtocol.RelayProtocol;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace Relay;
class Program
{
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
private static RelayConfig _relayConfig;
private static ConcurrentDictionary<ushort, RelayServer> _activeRelays = new();
public static bool ShowTraffic;
static async Task Main(string[] args)
{
InitConfig();
StartLogger();
Logger.Debug("Hello World!");
_ = Listener();
await CommandLoop();
}
private static void StartLogger()
{
var logLevel = LogLevel.Debug;
var layout = new SimpleLayout("[${longdate}][${callsite-filename:includeSourcePath=false}(${callsite-linenumber})][${level:uppercase=true}]: ${message:withexception=true}");
LogManager.Setup().LoadConfiguration(builder =>
{
builder.ForLogger().FilterMinLevel(logLevel)
.WriteToConsole(layout)
.WriteToFile("logs/server-${shortdate}.log", layout);
});
}
private static void InitConfig()
{
const string configFile = "relay-config.yml";
var deserializer = new DeserializerBuilder()
.WithNamingConvention(PascalCaseNamingConvention.Instance)
.Build();
var serializer = new SerializerBuilder()
.WithNamingConvention(PascalCaseNamingConvention.Instance)
.Build();
if (!File.Exists(configFile))
{
_relayConfig = new RelayConfig();
var yaml = serializer.Serialize(_relayConfig);
File.WriteAllText(configFile, yaml);
Logger.Warn("Config file created: " + configFile);
return;
}
var yamlText = File.ReadAllText(configFile);
_relayConfig = deserializer.Deserialize<RelayConfig>(yamlText);
}
static async Task Listener()
{
var listener = new TcpListener(IPAddress.Any, 4000);
listener.Start();
while (true)
{
var client = await listener.AcceptTcpClientAsync();
_ = Task.Run(async () =>
{
using (client)
{
var remoteIp = ((IPEndPoint)client.Client.RemoteEndPoint!).Address;
if (!_relayConfig.MatchmakingServerAddresses.Contains(remoteIp))
{
Logger.Warn("Blocked packet from: " + remoteIp);
return;
}
try
{
await using var stream = client.GetStream();
var packet = await Protocol.ReadCommandAsync(stream);
if (packet == null)
{
Logger.Warn("Packet is null");
return;
}
if (packet.Version != Protocol.ProtocolVersion)
{
Logger.Warn($"Version mismatch: {packet.Version}");
return;
}
switch (packet)
{
case ReserveInstanceCommand reserve:
ushort assignedPort = GetAvailablePort();
if (assignedPort == 0)
{
await Protocol.SendResponseAsync(stream, new ReserveInstanceResponse(0)
{
Status = Protocol.RelayStatus.Error
});
break;
}
var createdRelay = new RelayServer(assignedPort, reserve.GameProtocolVersion);
_activeRelays[assignedPort] = createdRelay;
createdRelay.Start();
await Protocol.SendResponseAsync(stream, new ReserveInstanceResponse(assignedPort)
{
Status = Protocol.RelayStatus.Ok
});
break;
case DestroyInstanceCommand destroy:
if (_activeRelays.TryRemove(destroy.Port, out var destroyedRelay))
{
destroyedRelay.Stop();
Logger.Debug($"Destroyed relay on port {destroy.Port}");
await Protocol.SendResponseAsync(stream, new GenericResponse
{
Status = Protocol.RelayStatus.Ok
});
}
else
{
await Protocol.SendResponseAsync(stream, new GenericResponse
{
Status = Protocol.RelayStatus.Error
});
}
break;
case AllowFromCommand allow:
if (_activeRelays.TryGetValue(allow.RelayPort, out var modifiedRelay))
{
modifiedRelay.AllowFrom.TryAdd(allow.AllowedIp, 0);
await Protocol.SendResponseAsync(stream, new GenericResponse
{
Status = Protocol.RelayStatus.Ok
});
}
else
{
await Protocol.SendResponseAsync(stream, new GenericResponse
{
Status = Protocol.RelayStatus.Error
});
}
break;
case ResetAllInstancesCommand resetAllInstancesCommand:
var versions = resetAllInstancesCommand.GameProtocolVersions.ToList();
foreach (var activeRelay in _activeRelays.Values.ToList().Where(activeRelay => versions.Contains(activeRelay.GameProtocolVersion)))
{
if (_activeRelays.TryRemove(activeRelay.Port, out var removed))
{
removed.Stop();
}
}
await Protocol.SendResponseAsync(stream, new GenericResponse
{
Status = Protocol.RelayStatus.Ok
});
break;
default:
Logger.Warn($"Unknown command type: {packet.GetType().Name}");
break;
}
}
catch (Exception ex)
{
Logger.Error(ex, "Error processing request");
}
}
});
}
}
private static async Task CommandLoop()
{
Console.WriteLine("Commands: 'status', 'exit', 'traffic'");
while (true)
{
string? input = Console.ReadLine()?.Trim().ToLower();
if (input == "status")
{
ShowStatus();
}
if (input == "traffic")
{
ShowTraffic = !ShowTraffic;
}
else if (input == "exit")
{
Logger.Info("Exiting...");
Environment.Exit(0);
}
}
}
private static void ShowStatus()
{
Console.WriteLine("\n--- Relay Server Status ---");
Console.WriteLine($"Total Active Relays: {_activeRelays.Count}");
if (_activeRelays.IsEmpty)
{
Console.WriteLine("No relays currently active.");
}
else
{
Console.WriteLine("Port\tClients\tStatus\tProtocol");
foreach (var kvp in _activeRelays)
{
var port = kvp.Key;
var server = kvp.Value;
string playerCount = server != null ? server.Players.Count.ToString() : "Empty";
string status = server != null ? "Running" : "Reserved";
string protocol = server != null ? server.GameProtocolVersion : "Empty";
Console.WriteLine($"{port}\t{playerCount}\t{status}\t{protocol}");
}
}
Console.WriteLine("---------------------------\n");
}
private static ushort GetAvailablePort()
{
for (int port = _relayConfig.PortRange.Start.Value; port <= _relayConfig.PortRange.End.Value; port++)
{
var p = (ushort)port;
if (!_activeRelays.ContainsKey(p))
return p;
}
return 0;
}
}