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Update README
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README.md

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- [ ] Increase unit test friendliness
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- [ ] Hide main loop from user, or at least, make it easier to use
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- [ ] Event System
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- [ ] Provide a method to set a background image
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- [x] Provide a method to set a background image
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- [x] Fix camera stretching
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- [x] Fix crushing of non-square textures
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- [ ] Add separate world coordinate system
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- [ ] Store index buffer in engine as it is the same accross all layers
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- [x] Store index buffer in engine as it is the same accross all layers
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- [ ] Tile rendering
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- [x] Further goals (0.2.0 release blockers)
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- [x] Implement Transformation2D
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- [x] Implement Camera2D (using 3D proj matrix)
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- [ ] Background texture
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- [x] Background texture
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- [ ] Possible 0.3.0 release
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- [ ] Sound system
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- [ ] User input system
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- [ ] Possible 0.4.0 release
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- [ ] Physics system including Collision2D suvat etc
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- [ ] GUI using framework eg iced egui
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- [ ] Possible 0.5.0 release
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- [ ] GUI using framework eg iced egui
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- [ ] Physics system including Collision2D suvat etc
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- [ ] Possible 0.6.0 release
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- [ ] Tilemap (stores entities and a Tile2D type maybe)
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- [ ] 1.0 release when all basic components needed to make a game present and code is in good shape + performant

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