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enhancementNew feature or requestNew feature or requestperformancerenderinggeneral rendering issuegeneral rendering issue
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How simple would implementing quad view rendering be for vivecraft? (dynamic or not)
While minecraft isn't normally GPU limited, in VR some devices just don't have the pixel fill-rate to render it at a playable framerate, and this only get significantly worse with shaders.
Quadviews should improve this a lot by having a relatively simple foveated rendering setup with one high resolution area (or more with more views but I doubt this looks good and has too much overhead most likely) and a high resolution area overlayed on top
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enhancementNew feature or requestNew feature or requestperformancerenderinggeneral rendering issuegeneral rendering issue