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| 1 | +// Visual Pinball Engine |
| 2 | +// Copyright (C) 2021 freezy and VPE Team |
| 3 | +// |
| 4 | +// This program is free software: you can redistribute it and/or modify |
| 5 | +// it under the terms of the GNU General Public License as published by |
| 6 | +// the Free Software Foundation, either version 3 of the License, or |
| 7 | +// (at your option) any later version. |
| 8 | +// |
| 9 | +// This program is distributed in the hope that it will be useful, |
| 10 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | +// GNU General Public License for more details. |
| 13 | +// |
| 14 | +// You should have received a copy of the GNU General Public License |
| 15 | +// along with this program. If not, see <https://www.gnu.org/licenses/>. |
| 16 | + |
| 17 | +// ReSharper disable UnusedType.Global |
| 18 | + |
| 19 | +using Unity.VisualScripting; |
| 20 | +using VisualPinball.Unity.Editor; |
| 21 | +using IconSize = VisualPinball.Unity.Editor.IconSize; |
| 22 | + |
| 23 | +namespace VisualPinball.Unity.VisualScripting.Editor |
| 24 | +{ |
| 25 | + [Descriptor(typeof(SetLampUnit))] |
| 26 | + public class SetLampUnitDescriptor : UnitDescriptor<SetLampUnit> |
| 27 | + { |
| 28 | + public SetLampUnitDescriptor(SetLampUnit target) : base(target) |
| 29 | + { |
| 30 | + } |
| 31 | + |
| 32 | + protected override string DefinedSummary() |
| 33 | + { |
| 34 | + return "This node assigns a given value to a lamp defined by its mapped ID. This will also trigger the lamp changed event and update the internal status."; |
| 35 | + } |
| 36 | + |
| 37 | + protected override EditorTexture DefinedIcon() => EditorTexture.Single(Unity.Editor.Icons.Light(IconSize.Large, IconColor.Orange)); |
| 38 | + |
| 39 | + protected override void DefinedPort(IUnitPort port, UnitPortDescription desc) |
| 40 | + { |
| 41 | + base.DefinedPort(port, desc); |
| 42 | + |
| 43 | + switch (port.key) { |
| 44 | + case nameof(SetLampUnit.Id): |
| 45 | + desc.summary = "The ID of the lamp for which the intensity is returned."; |
| 46 | + break; |
| 47 | + case nameof(SetLampUnit.Value): |
| 48 | + desc.summary = "The intensity of the lamp (0-1)."; |
| 49 | + break; |
| 50 | + } |
| 51 | + } |
| 52 | + } |
| 53 | +} |
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