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fix
Removing duplicate logic checks in despawn.
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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1742,7 +1742,7 @@ private void OnDestroy()
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// unloading of a scene which is done by the authority...
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if (gameObject != null && gameObject.scene.IsValid() && gameObject.scene.isLoaded)
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{
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if (NetworkManager.LogLevel <= LogLevel.Error && gameObject != null && gameObject.scene.IsValid() && gameObject.scene.isLoaded)
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if (NetworkManager.LogLevel <= LogLevel.Error)
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{
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if (NetworkManager.DistributedAuthorityMode)
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{

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