@@ -100,6 +100,21 @@ private enum State
100100 [ Tooltip ( "The maximum size in bytes of the send queue for batching Netcode events" ) ]
101101 [ SerializeField ] private int m_SendQueueBatchSize = InitialBatchQueueSize ;
102102
103+ [ Tooltip ( "A timeout in milliseconds after which a heartbeat is sent if there is no activity." ) ]
104+ [ SerializeField ] private int m_HeartbeatTimeoutMS = NetworkParameterConstants . HeartbeatTimeoutMS ;
105+
106+ [ Tooltip ( "A timeout in milliseconds indicating how long we will wait until we send a new connection attempt." ) ]
107+ [ SerializeField ] private int m_ConnectTimeoutMS = NetworkParameterConstants . ConnectTimeoutMS ;
108+
109+ [ Tooltip ( "The maximum amount of connection attempts we will try before disconnecting." ) ]
110+ [ SerializeField ] private int m_MaxConnectAttempts = NetworkParameterConstants . MaxConnectAttempts ;
111+
112+ [ Tooltip ( "A timeout in milliseconds indicating how long we will wait for a connection event, before we disconnect it. " +
113+ "(The connection needs to receive data from the connected endpoint within this timeout." +
114+ "Note that with heartbeats enabled, simply not" +
115+ "sending any data will not be enough to trigger this timeout (since heartbeats count as connection event)" ) ]
116+ [ SerializeField ] private int m_DisconnectTimeoutMS = NetworkParameterConstants . DisconnectTimeoutMS ;
117+
103118 [ Serializable ]
104119 public struct ConnectionAddressData
105120 {
@@ -758,20 +773,23 @@ public override void Shutdown()
758773
759774 public void CreateDriver ( UnityTransport transport , out NetworkDriver driver , out NetworkPipeline unreliableSequencedPipeline , out NetworkPipeline reliableSequencedPipeline , out NetworkPipeline reliableSequencedFragmentedPipeline )
760775 {
761-
762- #if UNITY_EDITOR || DEVELOPMENT_BUILD
763776 var netParams = new NetworkConfigParameter
764777 {
765- maxConnectAttempts = NetworkParameterConstants . MaxConnectAttempts ,
766- connectTimeoutMS = NetworkParameterConstants . ConnectTimeoutMS ,
767- disconnectTimeoutMS = NetworkParameterConstants . DisconnectTimeoutMS ,
768- maxFrameTimeMS = 100
778+ maxConnectAttempts = transport . m_MaxConnectAttempts ,
779+ connectTimeoutMS = transport . m_ConnectTimeoutMS ,
780+ disconnectTimeoutMS = transport . m_DisconnectTimeoutMS ,
781+ heartbeatTimeoutMS = transport . m_HeartbeatTimeoutMS ,
782+ maxFrameTimeMS = 0
769783 } ;
770784
785+ #if UNITY_EDITOR || DEVELOPMENT_BUILD
786+ netParams . maxFrameTimeMS = 100 ;
787+
771788 var simulatorParams = ClientSimulatorParameters ;
772789 transport . m_NetworkParameters . Insert ( 0 , simulatorParams ) ;
773- transport . m_NetworkParameters . Insert ( 0 , netParams ) ;
774790#endif
791+ transport . m_NetworkParameters . Insert ( 0 , netParams ) ;
792+
775793 if ( transport . m_NetworkParameters . Count > 0 )
776794 {
777795 driver = NetworkDriver . Create ( transport . m_NetworkParameters . ToArray ( ) ) ;
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