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fix
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com.unity.netcode.gameobjects/Runtime/Connection/NetworkConnectionManager.cs

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@@ -853,7 +853,7 @@ internal void HandleConnectionApproval(ulong ownerClientId, bool createPlayerObj
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: NetworkManager.SpawnManager.GetNetworkObjectToSpawn(NetworkManager.NetworkConfig.PlayerPrefab.GetComponent<NetworkObject>().GlobalObjectIdHash, ownerClientId, playerPosition, playerRotation);
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// Spawn the player NetworkObject locally
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NetworkManager.SpawnManager.SpawnNetworkObjectLocally(
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NetworkManager.SpawnManager.AuthorityLocalSpawn(
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playerObject,
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NetworkManager.SpawnManager.GetNetworkObjectId(),
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sceneObject: false,

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