Commit f43e700
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fix: NetworkObjects do not honor when Auto Object Parent Sync is turned off (#2281)
* fix
This resolves the issue where NetworkObjects were not taking Auto Object Parent Sync into consideration.
* test
The test to validate that nested in-scene placed NetworkObjects that both have Auto Object Parent Synchronization enabled and disabled synchronize their transforms properly on the client side. The same test covers NetworkObjects nested under GameObjects with no NetworkObject components. All nested instances have varying position, rotation, and scale values.1 parent b5f82ee commit f43e700
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7 files changed
+832
-9
lines changed- com.unity.netcode.gameobjects
- Runtime
- Core
- Spawning
- testproject/Assets/Tests/Runtime/ObjectParenting
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