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Update com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviourUpdater.cs
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
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com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviourUpdater.cs

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@@ -68,7 +68,7 @@ internal void ProcessDirtyObjectServer(NetworkObject dirtyObj, bool forceSend)
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/// Clients handle processing dirty objects relative to the client.
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/// The <see cref="NetworkVariableDeltaMessage"/> is client to server.
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/// With distributed authority live service sessions, this is sent to
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/// the Rust server.
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/// the CMB service.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal void ProcessDirtyObjectClient(NetworkObject dirtyObj, bool forceSend)

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