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# WORK IN PROGRESS
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# Command line arguments
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You can use [command line arguments](https://docs.unity3d.com/Documentation/Manual/CommandLineArguments.html) to configure some aspects of your game but sometimes it is needed to force another value.
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You can force override the command line arguments by using the optional boolean argument in SetConnectionData(string, ushort, string, bool) from UnityTransport

com.unity.netcode.gameobjects/Documentation~/configuration.md

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Configure your Netcode for GameObjects project.
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| **Topic** | **Description** |
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| :------------------------------ | :------------------------------- |
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| **[Configuring connections](configure-connections.md)** | Configure connections in your project. |
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| **[Transports](advanced-topics/transports.md)**| Transport layers establish communication between your application and different hosts in a network. |
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| **[Relay](relay/relay.md)**| Use Unity Relay with Netcode for GameObjects. |
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| **Topic** | **Description** |
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|:--------------------------------------------------------|:----------------------------------------------------------------------------------------------------|
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| **[Configuring connections](configure-connections.md)** | Configure connections in your project. |
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| **[Transports](advanced-topics/transports.md)** | Transport layers establish communication between your application and different hosts in a network. |
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| **[Relay](relay/relay.md)** | Use Unity Relay with Netcode for GameObjects. |
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| **[Command line arguments](command-line-arguments.md)** | Use command line arguments. |

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