Skip to content

Commit e09f83e

Browse files
Update com.unity.netcode.gameobjects/Documentation~/terms-concepts/ownership.md
Co-authored-by: Noel Stephens <noel.stephens@unity3d.com>
1 parent 9610103 commit e09f83e

File tree

1 file changed

+1
-1
lines changed
  • com.unity.netcode.gameobjects/Documentation~/terms-concepts

1 file changed

+1
-1
lines changed

com.unity.netcode.gameobjects/Documentation~/terms-concepts/ownership.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ Netcode for GameObjects also supports building games with a [distributed authori
88

99
## Ownership in client-server
1010

11-
In a client-server topology, the server has ultimate authority over all NetworkObjects. Clients can request ownership of [specific objects](../components/core/networkobject.md#ownership), but the server has the final say in whether to grant or deny these requests.x
11+
In a client-server topology, the server has ultimate authority over all NetworkObjects. Clients can request ownership of [specific objects](../components/core/networkobject.md#ownership), but the server has the final say in whether to grant or deny these requests.
1212

1313
## Ownership in distributed authority
1414

0 commit comments

Comments
 (0)