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Commit dca9712

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dotnet-fix
1 parent d0300a8 commit dca9712

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2 files changed

+6
-4
lines changed

2 files changed

+6
-4
lines changed

com.unity.netcode.gameobjects/Runtime/Messaging/Messages/DestroyObjectMessage.cs

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,5 @@
11
using System.Linq;
22
using System.Runtime.CompilerServices;
3-
using UnityEngine;
43

54
namespace Unity.Netcode
65
{
@@ -67,7 +66,8 @@ public void Serialize(FastBufferWriter writer, int targetVersion)
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{
6867
BytePacker.WriteValueBitPacked(writer, DeferredDespawnTick);
6968
}
70-
} else if (targetVersion >= k_AllowDestroyGameInPlaced)
69+
}
70+
else if (targetVersion >= k_AllowDestroyGameInPlaced)
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{
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writer.WriteByteSafe(m_DestroyFlags);
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}
@@ -99,7 +99,8 @@ public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int
9999
{
100100
ByteUnpacker.ReadValueBitPacked(reader, out DeferredDespawnTick);
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}
102-
} else if (receivedMessageVersion >= k_AllowDestroyGameInPlaced)
102+
}
103+
else if (receivedMessageVersion >= k_AllowDestroyGameInPlaced)
103104
{
104105
reader.ReadByteSafe(out m_DestroyFlags);
105106
}

com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1699,7 +1699,8 @@ internal void OnDespawnObject(NetworkObject networkObject, bool destroyGameObjec
16991699
m_TargetClientIds.Add(NetworkManager.ServerClientId);
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}
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// Otherwise send to the clients for which the object is visible
1702-
else {
1702+
else
1703+
{
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foreach (var clientId in NetworkManager.ConnectedClientsIds)
17041705
{
17051706
if ((distributedAuthority && clientId == networkObject.OwnerClientId) || clientId == NetworkManager.LocalClientId)

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