Skip to content

Commit db0eedb

Browse files
style
Keeping the most recent changelog entry chronologically ordered (ordered by PR number).
1 parent 3bf4330 commit db0eedb

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

com.unity.netcode.gameobjects/CHANGELOG.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -15,14 +15,14 @@ Additional documentation and release notes are available at [Multiplayer Documen
1515

1616
### Changed
1717

18+
- Better error message when using generic IEquatable in a generic INetworkSerializable class and updated documentation with workaround. (#3739)
1819
- The `NetworkManager` functions `GetTransportIdFromClientId` and `GetClientIdFromTransportId` will now return `ulong.MaxValue` when the clientId or transportId do not exist. (#3707)
1920
- Changed NetworkShow to send a message at the end of the frame and force a NetworkVariable synchronization prior to generating the CreateObjectMessage as opposed to waiting until the next network tick to synchronize the show with the update to NetworkVariables. (#3664)
2021
- Changed NetworkTransform now synchronizes `NetworkTransform.SwitchTransformSpaceWhenParented` when it is updated by the motion model authority. (#3664)
2122
- Changed when NetworkObjects pending to be shown to clients can now occur on partial network ticks. If any pending NetworkObjects pending to be shown to clients happens to be ready on a new network tick they still are shown after network variable deltas have been processed. (#3664)
2223
- Changed the default `NetworkDelivery` used by all messages is now reliable fragmented sequenced with the exception of named, unnamed, and any messages sent with a user specified network delivery type. This assures certain order of operations to be preserved when same call-stack changes are applied to a newly spawned, authority side, NetworkObject. (#3664)
2324
- Changed NetworkTransform documentation to better reflect the Teleport methods intended usage along with updates to NetworkObject and physics areas of the documentation. (#3664)
2425
- The first session owner no longer sends two synchronization messages to the service. (#3563)
25-
- Better error message when using generic IEquatable in a generic INetworkSerializable class and updated documentation with workaround.
2626

2727
### Deprecated
2828

0 commit comments

Comments
 (0)