Commit cefecf2
chore: merge 1.12.0 into develop (#3196)
* update
incrementing the version number and updating changelog to match version number.
* Added setup necessary for release automation of NGO (#3141)
generated files for release automation within Unity org
* fix: networklist editor memory leak [backport] (#3148)
* fix
This fixes the issue with NetworkLists on in-scene placed NetworkObjects causing small memory leaks when entering and exiting playmode.
* update
adding changelog entry
* update
adding PR number to log entry
* Corrected setup necessary for release automation of NGO (#3149)
* generated files for release automation within Unity org
* Corrected pvp profiles check
* Chore/phase 1 api documentation update 1 12 0 (#3158)
* Update README.md
Adding note about where to find the NGO v2 branch along with the examples.
* chore: api documentation phase 1 [backport] (#3157)
* update
updating XML API documentation for ConnectionEvent and ConnectionEventData.
* update
Updating XML API documentation for RpcTargetUse.
* Update com.unity.netcode.gameobjects/Runtime/Messaging/RpcTargets/RpcTarget.cs
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
* Update com.unity.netcode.gameobjects/Runtime/Messaging/RpcTargets/RpcTarget.cs
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
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Co-authored-by: Emma <emma.mcmillan@unity3d.com>
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Co-authored-by: Emma <emma.mcmillan@unity3d.com>
* PVP and Wrench fixes
* Updated wrench version to 0.10.30
* Corrected license file
* Removed old files not conforming to pvp rules
* Corrected typo in changelog
* Added samples description to package.json while removing deprecated .samples.json
* Inclusion of CI generation files
* Pvp fixes for automated release
* Changed Samples folder name to Samples~
* Added path field in package.json for samples
* Increased wrench timeout for editors below 6000
* Increasing wrench timeout to 2h for wrench validation jobs
* Timeout of validation jobs increased to 2h for editors below 6000
* fix: removing timeouts from integration tests (#3167)
fix
Removing timesouts from our integration tests:
- TestSendingWithGroupOverride
- TestSendingWithGroupNotOverride
- WhenManyObjectsAreSpawnedAtOnce_AllAreReceived(
* fix: update universal rpc tests revert spawnmany timeout (#3168)
* update
reverting the removal of the timeout.
making it actually 6 minutes.
* fix
Using the NGO v2. version of the UniversalRpcTestSendingWithGroupNotOverride and TestSendingWithGroupOverride tests.
* fix (#3169)
ignoring the two failing tests.
* fix: adding extended timeout to all universal rpc tests (#3170)
fix
Adding extended timeout to all universal rpc tests
* Extended timeout for validation jobs on editors lower than 6000 to 5h (#3173)
* update
Adding change log entry for this PR.
* update
removing changelog entry as that belong to a different PR.
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Co-authored-by: Michał Chrobot <124174716+michalChrobot@users.noreply.github.com>
Co-authored-by: Emma <emma.mcmillan@unity3d.com>1 parent d0beb3d commit cefecf2
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