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changelog update
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -21,12 +21,14 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Changed the default `NetworkDelivery` used by all messages is now reliable fragmented sequenced with the exception of named, unnamed, and any messages sent with a user specified network delivery type. This assures certain order of operations to be preserved when same call-stack changes are applied to a newly spawned, authority side, NetworkObject. (#3664)
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- Changed NetworkTransform documentation to better reflect the Teleport methods intended usage along with updates to NetworkObject and physics areas of the documentation. (#3664)
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- The first session owner no longer sends two synchronization messages to the service. (#3563)
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- Updated transport dependency of the package to 2.6.0 (#3736)
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### Deprecated
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### Removed
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- Removed usage of MULTIPLAYER_TOOLS_1_0_0_PRE_7 and UNITY_UNET_PRESENT defines (#3736)
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### Fixed
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