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Update com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs
Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>
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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs

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@@ -1476,8 +1476,6 @@ internal bool SynchronizeScale
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/// Only works with <see cref="NetworkTransform"/> components that are not paired with a <see cref="NetworkRigidbody"/> or <see cref="NetworkRigidbody2D"/> component that is configured to use the rigid body for motion.<br />
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/// <see cref="TickSyncChildren"/> will automatically be set when this is enabled.
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/// This field is not auto-synchronize with non-authority clients if changed on the authority instance during runtime (i.e. apply this setting in-editor).
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/// !! Note !! <br />
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/// It is highly recommended to read the companion NetworkTransform documentation regarding this feature to avoid improper usage.
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/// </remarks>
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public bool SwitchTransformSpaceWhenParented = false;
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