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Adding changelog entry.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -16,6 +16,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- The `NetworkManager` functions `GetTransportIdFromClientId` and `GetClientIdFromTransportId` will now return `ulong.MaxValue` when the clientId or transportId do not exist. (#3707)
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- Improved performance of the NetworkVariable. (#3683)
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- Improved performance around the NetworkBehaviour component. (#3687)
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- The first session owner no longer sends two synchronization messages to the service. (#3563)
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### Deprecated
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